home *** CD-ROM | disk | FTP | other *** search
- /* $Id: get.c,v 1.9 1997/03/11 00:57:38 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.2
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: get.c,v $
- * Revision 1.9 1997/03/11 00:57:38 brianp
- * removed redundant GL_POLYGON_OFFSET_FACTOR_EXT cases
- *
- * Revision 1.8 1997/02/10 21:15:59 brianp
- * renamed GL_TEXTURE_BINDING_3D_EXT to GL_TEXTURE_3D_BINDING_EXT
- *
- * Revision 1.7 1997/02/09 19:53:43 brianp
- * now use TEXTURE_xD enable constants
- *
- * Revision 1.6 1997/02/09 18:49:23 brianp
- * added GL_EXT_texture3D support
- *
- * Revision 1.5 1997/01/30 21:05:20 brianp
- * moved in gl_GetPointerv() from varray.c
- * added some missing GLenums to the glGet*() functions
- *
- * Revision 1.4 1997/01/28 22:13:42 brianp
- * now there's separate state for CI and RGBA logic op enabled
- *
- * Revision 1.3 1996/10/11 03:43:34 brianp
- * replaced old texture _EXT symbols
- * added GL_EXT_polygon_offset stuff
- *
- * Revision 1.2 1996/09/15 14:17:30 brianp
- * now use GLframebuffer and GLvisual
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- #include <string.h>
- #include "context.h"
- #include "get.h"
- #include "dlist.h"
- #include "macros.h"
- #include "types.h"
-
-
-
- #define FLOAT_TO_BOOL(X) ( (X)==0.0F ? GL_FALSE : GL_TRUE )
- #define INT_TO_BOOL(I) ( (I)==0 ? GL_FALSE : GL_TRUE )
- #define ENUM_TO_BOOL(E) ( (E)==0 ? GL_FALSE : GL_TRUE )
- /*#define FLOAT_TO_INT(I) ((GLint) (I * 2147483647.0))*/
-
-
-
- /*
- * Given a color component scale value such as CC.RedScale, CC.BlueScale,
- * etc. return the number of bits implied by that scaling. This is
- * usually expressed by: scale = 2^bits - 1.
- * Example: if RedScale==63.0, bits must be 6.
- * Input: a color component scale value
- * Return: number of bits implied by the scale value.
- */
- static GLuint bits( GLfloat scale )
- {
- GLuint iscale, bits;
-
- iscale = (GLuint) scale;
- for (bits=0; iscale>0; bits++) {
- iscale = iscale >> 1;
- }
- return bits;
- }
-
-
-
- void gl_GetBooleanv( GLcontext *ctx, GLenum pname, GLboolean *params )
- {
- GLuint i;
-
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glGetBooleanv" );
- return;
- }
-
- switch (pname) {
- case GL_ACCUM_RED_BITS:
- case GL_ACCUM_GREEN_BITS:
- case GL_ACCUM_BLUE_BITS:
- case GL_ACCUM_ALPHA_BITS:
- *params = INT_TO_BOOL(sizeof(GLaccum)*8);
- break;
- case GL_ACCUM_CLEAR_VALUE:
- params[0] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[0]);
- params[1] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[1]);
- params[2] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[2]);
- params[3] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[3]);
- break;
- case GL_ALPHA_BIAS:
- *params = FLOAT_TO_BOOL(ctx->Pixel.AlphaBias);
- break;
- case GL_ALPHA_BITS:
- if (ctx->Visual->FrontAlphaEnabled || ctx->Visual->BackAlphaEnabled) {
- *params = GL_TRUE;
- }
- else {
- *params = GL_FALSE;
- }
- break;
- case GL_ALPHA_SCALE:
- *params = FLOAT_TO_BOOL(ctx->Pixel.AlphaScale);
- break;
- case GL_ALPHA_TEST:
- *params = ctx->Color.AlphaEnabled;
- break;
- case GL_ALPHA_TEST_FUNC:
- *params = ENUM_TO_BOOL(ctx->Color.AlphaFunc);
- break;
- case GL_ALPHA_TEST_REF:
- *params = FLOAT_TO_BOOL(ctx->Color.AlphaRef);
- break;
- case GL_ATTRIB_STACK_DEPTH:
- *params = INT_TO_BOOL(ctx->AttribStackDepth);
- break;
- case GL_AUTO_NORMAL:
- *params = ctx->Eval.AutoNormal;
- break;
- case GL_AUX_BUFFERS:
- *params = (NUM_AUX_BUFFERS) ? GL_TRUE : GL_FALSE;
- break;
- case GL_BLEND:
- *params = ctx->Color.BlendEnabled;
- break;
- case GL_BLEND_DST:
- *params = ENUM_TO_BOOL(ctx->Color.BlendDst);
- break;
- case GL_BLEND_SRC:
- *params = ENUM_TO_BOOL(ctx->Color.BlendSrc);
- break;
- case GL_BLEND_EQUATION_EXT:
- *params = ENUM_TO_BOOL( ctx->Color.BlendEquation );
- break;
- case GL_BLEND_COLOR_EXT:
- params[0] = FLOAT_TO_BOOL( ctx->Color.BlendColor[0] );
- params[1] = FLOAT_TO_BOOL( ctx->Color.BlendColor[1] );
- params[2] = FLOAT_TO_BOOL( ctx->Color.BlendColor[2] );
- params[3] = FLOAT_TO_BOOL( ctx->Color.BlendColor[3] );
- break;
- case GL_BLUE_BIAS:
- *params = FLOAT_TO_BOOL(ctx->Pixel.BlueBias);
- break;
- case GL_BLUE_BITS:
- *params = INT_TO_BOOL( bits( ctx->Visual->BlueScale ) );
- break;
- case GL_BLUE_SCALE:
- *params = FLOAT_TO_BOOL(ctx->Pixel.BlueScale);
- break;
- case GL_CLIENT_ATTRIB_STACK_DEPTH:
- *params = INT_TO_BOOL(ctx->ClientAttribStackDepth);
- break;
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- *params = ctx->Transform.ClipEnabled[pname-GL_CLIP_PLANE0];
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = FLOAT_TO_BOOL(ctx->Color.ClearColor[0]);
- params[1] = FLOAT_TO_BOOL(ctx->Color.ClearColor[1]);
- params[2] = FLOAT_TO_BOOL(ctx->Color.ClearColor[2]);
- params[3] = FLOAT_TO_BOOL(ctx->Color.ClearColor[3]);
- break;
- case GL_COLOR_MATERIAL:
- *params = ctx->Light.ColorMaterialEnabled;
- break;
- case GL_COLOR_MATERIAL_FACE:
- *params = ENUM_TO_BOOL(ctx->Light.ColorMaterialFace);
- break;
- case GL_COLOR_MATERIAL_PARAMETER:
- *params = ENUM_TO_BOOL(ctx->Light.ColorMaterialMode);
- break;
- case GL_COLOR_WRITEMASK:
- params[0] = (ctx->Color.ColorMask & 8) ? GL_TRUE : GL_FALSE;
- params[1] = (ctx->Color.ColorMask & 4) ? GL_TRUE : GL_FALSE;
- params[2] = (ctx->Color.ColorMask & 2) ? GL_TRUE : GL_FALSE;
- params[3] = (ctx->Color.ColorMask & 1) ? GL_TRUE : GL_FALSE;
- break;
- case GL_CULL_FACE:
- *params = ctx->Polygon.CullFlag;
- break;
- case GL_CULL_FACE_MODE:
- *params = ENUM_TO_BOOL(ctx->Polygon.CullFaceMode);
- break;
- case GL_CURRENT_COLOR:
- params[0] = INT_TO_BOOL(ctx->Current.IntColor[0]);
- params[1] = INT_TO_BOOL(ctx->Current.IntColor[1]);
- params[2] = INT_TO_BOOL(ctx->Current.IntColor[2]);
- params[3] = INT_TO_BOOL(ctx->Current.IntColor[3]);
- break;
- case GL_CURRENT_INDEX:
- *params = INT_TO_BOOL(ctx->Current.Index);
- break;
- case GL_CURRENT_NORMAL:
- params[0] = FLOAT_TO_BOOL(ctx->Current.Normal[0]);
- params[1] = FLOAT_TO_BOOL(ctx->Current.Normal[1]);
- params[2] = FLOAT_TO_BOOL(ctx->Current.Normal[2]);
- break;
- case GL_CURRENT_RASTER_COLOR:
- params[0] = FLOAT_TO_BOOL(ctx->Current.RasterColor[0]);
- params[1] = FLOAT_TO_BOOL(ctx->Current.RasterColor[1]);
- params[2] = FLOAT_TO_BOOL(ctx->Current.RasterColor[2]);
- params[3] = FLOAT_TO_BOOL(ctx->Current.RasterColor[3]);
- break;
- case GL_CURRENT_RASTER_DISTANCE:
- *params = FLOAT_TO_BOOL(ctx->Current.RasterDistance);
- break;
- case GL_CURRENT_RASTER_INDEX:
- *params = FLOAT_TO_BOOL(ctx->Current.RasterIndex);
- break;
- case GL_CURRENT_RASTER_POSITION:
- params[0] = FLOAT_TO_BOOL(ctx->Current.RasterPos[0]);
- params[1] = FLOAT_TO_BOOL(ctx->Current.RasterPos[1]);
- params[2] = FLOAT_TO_BOOL(ctx->Current.RasterPos[2]);
- params[3] = FLOAT_TO_BOOL(ctx->Current.RasterPos[3]);
- break;
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- params[0] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoord[0]);
- params[1] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoord[1]);
- params[2] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoord[2]);
- params[3] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoord[3]);
- break;
- case GL_CURRENT_RASTER_POSITION_VALID:
- *params = ctx->Current.RasterPosValid;
- break;
- case GL_CURRENT_TEXTURE_COORDS:
- params[0] = FLOAT_TO_BOOL(ctx->Current.TexCoord[0]);
- params[1] = FLOAT_TO_BOOL(ctx->Current.TexCoord[1]);
- params[2] = FLOAT_TO_BOOL(ctx->Current.TexCoord[2]);
- params[3] = FLOAT_TO_BOOL(ctx->Current.TexCoord[3]);
- break;
- case GL_DEPTH_BIAS:
- *params = FLOAT_TO_BOOL(ctx->Pixel.DepthBias);
- break;
- case GL_DEPTH_BITS:
- *params = INT_TO_BOOL(8*sizeof(GLdepth));
- break;
- case GL_DEPTH_CLEAR_VALUE:
- *params = FLOAT_TO_BOOL(ctx->Depth.Clear);
- break;
- case GL_DEPTH_FUNC:
- *params = ENUM_TO_BOOL(ctx->Depth.Func);
- break;
- case GL_DEPTH_RANGE:
- params[0] = FLOAT_TO_BOOL(ctx->Viewport.Near);
- params[1] = FLOAT_TO_BOOL(ctx->Viewport.Far);
- break;
- case GL_DEPTH_SCALE:
- *params = FLOAT_TO_BOOL(ctx->Pixel.DepthScale);
- break;
- case GL_DEPTH_TEST:
- *params = ctx->Depth.Test;
- break;
- case GL_DEPTH_WRITEMASK:
- *params = ctx->Depth.Mask;
- break;
- case GL_DITHER:
- *params = ctx->Color.DitherFlag;
- break;
- case GL_DOUBLEBUFFER:
- *params = ctx->Visual->DBflag;
- break;
- case GL_DRAW_BUFFER:
- *params = ENUM_TO_BOOL(ctx->Color.DrawBuffer);
- break;
- case GL_EDGE_FLAG:
- *params = ctx->Current.EdgeFlag;
- break;
- case GL_FEEDBACK_BUFFER_SIZE:
- /* TODO: is this right? Or, return number of entries in buffer? */
- *params = INT_TO_BOOL(ctx->Feedback.BufferSize);
- break;
- case GL_FEEDBACK_BUFFER_TYPE:
- *params = INT_TO_BOOL(ctx->Feedback.Type);
- break;
- case GL_FOG:
- *params = ctx->Fog.Enabled;
- break;
- case GL_FOG_COLOR:
- params[0] = FLOAT_TO_BOOL(ctx->Fog.Color[0]);
- params[1] = FLOAT_TO_BOOL(ctx->Fog.Color[1]);
- params[2] = FLOAT_TO_BOOL(ctx->Fog.Color[2]);
- params[3] = FLOAT_TO_BOOL(ctx->Fog.Color[3]);
- break;
- case GL_FOG_DENSITY:
- *params = FLOAT_TO_BOOL(ctx->Fog.Density);
- break;
- case GL_FOG_END:
- *params = FLOAT_TO_BOOL(ctx->Fog.End);
- break;
- case GL_FOG_HINT:
- *params = ENUM_TO_BOOL(ctx->Hint.Fog);
- break;
- case GL_FOG_INDEX:
- *params = FLOAT_TO_BOOL(ctx->Fog.Index);
- break;
- case GL_FOG_MODE:
- *params = ENUM_TO_BOOL(ctx->Fog.Mode);
- break;
- case GL_FOG_START:
- *params = FLOAT_TO_BOOL(ctx->Fog.End);
- break;
- case GL_FRONT_FACE:
- *params = ENUM_TO_BOOL(ctx->Polygon.FrontFace);
- break;
- case GL_GREEN_BIAS:
- *params = FLOAT_TO_BOOL(ctx->Pixel.GreenBias);
- break;
- case GL_GREEN_BITS:
- *params = INT_TO_BOOL( bits( ctx->Visual->GreenScale ) );
- break;
- case GL_GREEN_SCALE:
- *params = FLOAT_TO_BOOL(ctx->Pixel.GreenScale);
- break;
- case GL_INDEX_BITS:
- *params = INT_TO_BOOL( ctx->Visual->IndexBits );
- break;
- case GL_INDEX_CLEAR_VALUE:
- *params = INT_TO_BOOL(ctx->Color.ClearIndex);
- break;
- case GL_INDEX_MODE:
- *params = ctx->Visual->RGBAflag ? GL_FALSE : GL_TRUE;
- break;
- case GL_INDEX_OFFSET:
- *params = INT_TO_BOOL(ctx->Pixel.IndexOffset);
- break;
- case GL_INDEX_SHIFT:
- *params = INT_TO_BOOL(ctx->Pixel.IndexShift);
- break;
- case GL_INDEX_WRITEMASK:
- *params = INT_TO_BOOL(ctx->Color.IndexMask);
- break;
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- *params = ctx->Light.Light[pname-GL_LIGHT0].Enabled;
- break;
- case GL_LIGHTING:
- *params = ctx->Light.Enabled;
- break;
- case GL_LIGHT_MODEL_AMBIENT:
- params[0] = FLOAT_TO_BOOL(ctx->Light.Model.Ambient[0]);
- params[1] = FLOAT_TO_BOOL(ctx->Light.Model.Ambient[1]);
- params[2] = FLOAT_TO_BOOL(ctx->Light.Model.Ambient[2]);
- params[3] = FLOAT_TO_BOOL(ctx->Light.Model.Ambient[3]);
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- *params = ctx->Light.Model.LocalViewer;
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- *params = ctx->Light.Model.TwoSide;
- break;
- case GL_LINE_SMOOTH:
- *params = ctx->Line.SmoothFlag;
- break;
- case GL_LINE_SMOOTH_HINT:
- *params = ENUM_TO_BOOL(ctx->Hint.LineSmooth);
- break;
- case GL_LINE_STIPPLE:
- *params = ctx->Line.StippleFlag;
- break;
- case GL_LINE_STIPPLE_PATTERN:
- *params = INT_TO_BOOL(ctx->Line.StipplePattern);
- break;
- case GL_LINE_STIPPLE_REPEAT:
- *params = INT_TO_BOOL(ctx->Line.StippleFactor);
- break;
- case GL_LINE_WIDTH:
- *params = FLOAT_TO_BOOL(ctx->Line.Width);
- break;
- case GL_LINE_WIDTH_GRANULARITY:
- *params = FLOAT_TO_BOOL(LINE_WIDTH_GRANULARITY);
- break;
- case GL_LINE_WIDTH_RANGE:
- params[0] = FLOAT_TO_BOOL(MIN_LINE_WIDTH);
- params[1] = FLOAT_TO_BOOL(MAX_LINE_WIDTH);
- break;
- case GL_LIST_BASE:
- *params = INT_TO_BOOL(ctx->List.ListBase);
- break;
- case GL_LIST_INDEX:
- *params = INT_TO_BOOL( gl_list_index() );
- break;
- case GL_LIST_MODE:
- *params = ENUM_TO_BOOL( ctx->ExecuteFlag
- ? GL_COMPILE_AND_EXECUTE : GL_COMPILE );
- break;
- case GL_INDEX_LOGIC_OP:
- *params = ctx->Color.IndexLogicOpEnabled;
- break;
- case GL_COLOR_LOGIC_OP:
- *params = ctx->Color.ColorLogicOpEnabled;
- break;
- case GL_LOGIC_OP_MODE:
- *params = ENUM_TO_BOOL(ctx->Color.LogicOp);
- break;
- case GL_MAP1_COLOR_4:
- *params = ctx->Eval.Map1Color4;
- break;
- case GL_MAP1_GRID_DOMAIN:
- params[0] = FLOAT_TO_BOOL(ctx->Eval.MapGrid1u1);
- params[1] = FLOAT_TO_BOOL(ctx->Eval.MapGrid1u2);
- break;
- case GL_MAP1_GRID_SEGMENTS:
- *params = INT_TO_BOOL(ctx->Eval.MapGrid1un);
- break;
- case GL_MAP1_INDEX:
- *params = ctx->Eval.Map1Index;
- break;
- case GL_MAP1_NORMAL:
- *params = ctx->Eval.Map1Normal;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- *params = ctx->Eval.Map1TextureCoord1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- *params = ctx->Eval.Map1TextureCoord2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- *params = ctx->Eval.Map1TextureCoord3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- *params = ctx->Eval.Map1TextureCoord4;
- break;
- case GL_MAP1_VERTEX_3:
- *params = ctx->Eval.Map1Vertex3;
- break;
- case GL_MAP1_VERTEX_4:
- *params = ctx->Eval.Map1Vertex4;
- break;
- case GL_MAP2_COLOR_4:
- *params = ctx->Eval.Map2Color4;
- break;
- case GL_MAP2_GRID_DOMAIN:
- params[0] = FLOAT_TO_BOOL(ctx->Eval.MapGrid2u1);
- params[1] = FLOAT_TO_BOOL(ctx->Eval.MapGrid2u2);
- params[2] = FLOAT_TO_BOOL(ctx->Eval.MapGrid2v1);
- params[3] = FLOAT_TO_BOOL(ctx->Eval.MapGrid2v2);
- break;
- case GL_MAP2_GRID_SEGMENTS:
- params[0] = INT_TO_BOOL(ctx->Eval.MapGrid2un);
- params[1] = INT_TO_BOOL(ctx->Eval.MapGrid2vn);
- break;
- case GL_MAP2_INDEX:
- *params = ctx->Eval.Map2Index;
- break;
- case GL_MAP2_NORMAL:
- *params = ctx->Eval.Map2Normal;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- *params = ctx->Eval.Map2TextureCoord1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- *params = ctx->Eval.Map2TextureCoord2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- *params = ctx->Eval.Map2TextureCoord3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- *params = ctx->Eval.Map2TextureCoord4;
- break;
- case GL_MAP2_VERTEX_3:
- *params = ctx->Eval.Map2Vertex3;
- break;
- case GL_MAP2_VERTEX_4:
- *params = ctx->Eval.Map2Vertex4;
- break;
- case GL_MAP_COLOR:
- *params = ctx->Pixel.MapColorFlag;
- break;
- case GL_MAP_STENCIL:
- *params = ctx->Pixel.MapStencilFlag;
- break;
- case GL_MATRIX_MODE:
- *params = ENUM_TO_BOOL( ctx->Transform.MatrixMode );
- break;
- case GL_MAX_ATTRIB_STACK_DEPTH:
- *params = INT_TO_BOOL(MAX_ATTRIB_STACK_DEPTH);
- break;
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- *params = INT_TO_BOOL( MAX_CLIENT_ATTRIB_STACK_DEPTH);
- break;
- case GL_MAX_CLIP_PLANES:
- *params = INT_TO_BOOL(MAX_CLIP_PLANES);
- break;
- case GL_MAX_EVAL_ORDER:
- *params = INT_TO_BOOL(MAX_EVAL_ORDER);
- break;
- case GL_MAX_LIGHTS:
- *params = INT_TO_BOOL(MAX_LIGHTS);
- break;
- case GL_MAX_LIST_NESTING:
- *params = INT_TO_BOOL(MAX_LIST_NESTING);
- break;
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- *params = INT_TO_BOOL(MAX_MODELVIEW_STACK_DEPTH);
- break;
- case GL_MAX_NAME_STACK_DEPTH:
- *params = INT_TO_BOOL(MAX_NAME_STACK_DEPTH);
- break;
- case GL_MAX_PIXEL_MAP_TABLE:
- *params = INT_TO_BOOL(MAX_PIXEL_MAP_TABLE);
- break;
- case GL_MAX_PROJECTION_STACK_DEPTH:
- *params = INT_TO_BOOL(MAX_PROJECTION_STACK_DEPTH);
- break;
- case GL_MAX_TEXTURE_SIZE:
- *params = INT_TO_BOOL(MAX_TEXTURE_SIZE);
- break;
- case GL_MAX_TEXTURE_STACK_DEPTH:
- *params = INT_TO_BOOL(MAX_TEXTURE_STACK_DEPTH);
- break;
- case GL_MAX_VIEWPORT_DIMS:
- params[0] = INT_TO_BOOL(MAX_WIDTH);
- params[1] = INT_TO_BOOL(MAX_HEIGHT);
- break;
- case GL_MODELVIEW_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = FLOAT_TO_BOOL(ctx->ModelViewMatrix[i]);
- }
- break;
- case GL_MODELVIEW_STACK_DEPTH:
- *params = INT_TO_BOOL(ctx->ModelViewStackDepth);
- break;
- case GL_NAME_STACK_DEPTH:
- *params = INT_TO_BOOL(ctx->Select.NameStackDepth);
- break;
- case GL_NORMALIZE:
- *params = ctx->Transform.Normalize;
- break;
- case GL_PACK_ALIGNMENT:
- *params = INT_TO_BOOL(ctx->Pack.Alignment);
- break;
- case GL_PACK_LSB_FIRST:
- *params = ctx->Pack.LsbFirst;
- break;
- case GL_PACK_ROW_LENGTH:
- *params = INT_TO_BOOL(ctx->Pack.RowLength);
- break;
- case GL_PACK_SKIP_PIXELS:
- *params = INT_TO_BOOL(ctx->Pack.SkipPixels);
- break;
- case GL_PACK_SKIP_ROWS:
- *params = INT_TO_BOOL(ctx->Pack.SkipRows);
- break;
- case GL_PACK_SWAP_BYTES:
- *params = ctx->Pack.SwapBytes;
- break;
- case GL_PACK_SKIP_IMAGES_EXT:
- *params = ctx->Pack.SkipImages;
- break;
- case GL_PACK_IMAGE_HEIGHT_EXT:
- *params = ctx->Pack.ImageHeight;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- *params = ENUM_TO_BOOL(ctx->Hint.PerspectiveCorrection);
- break;
- case GL_PIXEL_MAP_A_TO_A_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapAtoAsize);
- break;
- case GL_PIXEL_MAP_B_TO_B_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapBtoBsize);
- break;
- case GL_PIXEL_MAP_G_TO_G_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapGtoGsize);
- break;
- case GL_PIXEL_MAP_I_TO_A_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapItoAsize);
- break;
- case GL_PIXEL_MAP_I_TO_B_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapItoBsize);
- break;
- case GL_PIXEL_MAP_I_TO_G_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapItoGsize);
- break;
- case GL_PIXEL_MAP_I_TO_I_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapItoIsize);
- break;
- case GL_PIXEL_MAP_I_TO_R_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapItoRsize);
- break;
- case GL_PIXEL_MAP_R_TO_R_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapRtoRsize);
- break;
- case GL_PIXEL_MAP_S_TO_S_SIZE:
- *params = INT_TO_BOOL(ctx->Pixel.MapStoSsize);
- break;
- case GL_POINT_SIZE:
- *params = FLOAT_TO_BOOL(ctx->Point.Size );
- break;
- case GL_POINT_SIZE_GRANULARITY:
- *params = FLOAT_TO_BOOL(POINT_SIZE_GRANULARITY );
- break;
- case GL_POINT_SIZE_RANGE:
- params[0] = FLOAT_TO_BOOL(MIN_POINT_SIZE );
- params[1] = FLOAT_TO_BOOL(MAX_POINT_SIZE );
- break;
- case GL_POINT_SMOOTH:
- *params = ctx->Point.SmoothFlag;
- break;
- case GL_POINT_SMOOTH_HINT:
- *params = ENUM_TO_BOOL(ctx->Hint.PointSmooth);
- break;
- case GL_POLYGON_MODE:
- params[0] = ENUM_TO_BOOL(ctx->Polygon.FrontMode);
- params[1] = ENUM_TO_BOOL(ctx->Polygon.BackMode);
- break;
- #ifdef GL_EXT_polygon_offset
- case GL_POLYGON_OFFSET_BIAS_EXT:
- *params = FLOAT_TO_BOOL( ctx->Polygon.OffsetUnits );
- break;
- #endif
- case GL_POLYGON_OFFSET_FACTOR:
- *params = FLOAT_TO_BOOL( ctx->Polygon.OffsetFactor );
- break;
- case GL_POLYGON_OFFSET_UNITS:
- *params = FLOAT_TO_BOOL( ctx->Polygon.OffsetUnits );
- break;
- case GL_POLYGON_SMOOTH:
- *params = ctx->Polygon.SmoothFlag;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- *params = ENUM_TO_BOOL(ctx->Hint.PolygonSmooth);
- break;
- case GL_POLYGON_STIPPLE:
- *params = ctx->Polygon.StippleFlag;
- break;
- case GL_PROJECTION_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = FLOAT_TO_BOOL(ctx->ProjectionMatrix[i]);
- }
- break;
- case GL_PROJECTION_STACK_DEPTH:
- *params = INT_TO_BOOL(ctx->ProjectionStackDepth);
- break;
- case GL_READ_BUFFER:
- *params = ENUM_TO_BOOL(ctx->Pixel.ReadBuffer);
- break;
- case GL_RED_BIAS:
- *params = FLOAT_TO_BOOL(ctx->Pixel.RedBias);
- break;
- case GL_RED_BITS:
- *params = INT_TO_BOOL( bits( ctx->Visual->RedScale ) );
- break;
- case GL_RED_SCALE:
- *params = FLOAT_TO_BOOL(ctx->Pixel.RedScale);
- break;
- case GL_RENDER_MODE:
- *params = ENUM_TO_BOOL(ctx->RenderMode);
- break;
- case GL_RGBA_MODE:
- *params = ctx->Visual->RGBAflag;
- break;
- case GL_SCISSOR_BOX:
- params[0] = INT_TO_BOOL(ctx->Scissor.X);
- params[1] = INT_TO_BOOL(ctx->Scissor.Y);
- params[2] = INT_TO_BOOL(ctx->Scissor.Width);
- params[3] = INT_TO_BOOL(ctx->Scissor.Height);
- break;
- case GL_SCISSOR_TEST:
- *params = ctx->Scissor.Enabled;
- break;
- case GL_SHADE_MODEL:
- *params = ENUM_TO_BOOL(ctx->Light.ShadeModel);
- break;
- case GL_STENCIL_BITS:
- *params = INT_TO_BOOL(8*sizeof(GLstencil));
- break;
- case GL_STENCIL_CLEAR_VALUE:
- *params = INT_TO_BOOL(ctx->Stencil.Clear);
- break;
- case GL_STENCIL_FAIL:
- *params = ENUM_TO_BOOL(ctx->Stencil.FailFunc);
- break;
- case GL_STENCIL_FUNC:
- *params = ENUM_TO_BOOL(ctx->Stencil.Function);
- break;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- *params = ENUM_TO_BOOL(ctx->Stencil.ZFailFunc);
- break;
- case GL_STENCIL_PASS_DEPTH_PASS:
- *params = ENUM_TO_BOOL(ctx->Stencil.ZPassFunc);
- break;
- case GL_STENCIL_REF:
- *params = INT_TO_BOOL(ctx->Stencil.Ref);
- break;
- case GL_STENCIL_TEST:
- *params = ctx->Stencil.Enabled;
- break;
- case GL_STENCIL_VALUE_MASK:
- *params = INT_TO_BOOL(ctx->Stencil.ValueMask);
- break;
- case GL_STENCIL_WRITEMASK:
- *params = INT_TO_BOOL(ctx->Stencil.WriteMask);
- break;
- case GL_STEREO:
- *params = GL_FALSE; /* TODO */
- break;
- case GL_SUBPIXEL_BITS:
- *params = INT_TO_BOOL(0); /* TODO */
- break;
- case GL_TEXTURE_1D:
- *params = (ctx->Texture.Enabled & TEXTURE_1D) ? GL_TRUE : GL_FALSE;
- break;
- case GL_TEXTURE_2D:
- *params = (ctx->Texture.Enabled & TEXTURE_2D) ? GL_TRUE : GL_FALSE;
- break;
- case GL_TEXTURE_3D_EXT:
- *params = (ctx->Texture.Enabled & TEXTURE_3D) ? GL_TRUE : GL_FALSE;
- break;
- case GL_TEXTURE_ENV_COLOR:
- params[0] = FLOAT_TO_BOOL(ctx->Texture.EnvColor[0]);
- params[1] = FLOAT_TO_BOOL(ctx->Texture.EnvColor[1]);
- params[2] = FLOAT_TO_BOOL(ctx->Texture.EnvColor[2]);
- params[3] = FLOAT_TO_BOOL(ctx->Texture.EnvColor[3]);
- break;
- case GL_TEXTURE_ENV_MODE:
- *params = ENUM_TO_BOOL(ctx->Texture.EnvMode);
- break;
- case GL_TEXTURE_GEN_S:
- *params = (ctx->Texture.TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
- break;
- case GL_TEXTURE_GEN_T:
- *params = (ctx->Texture.TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
- break;
- case GL_TEXTURE_GEN_R:
- *params = (ctx->Texture.TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
- break;
- case GL_TEXTURE_GEN_Q:
- *params = (ctx->Texture.TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
- break;
- case GL_TEXTURE_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = FLOAT_TO_BOOL(ctx->TextureMatrix[i]);
- }
- break;
- case GL_TEXTURE_STACK_DEPTH:
- *params = INT_TO_BOOL(ctx->TextureStackDepth);
- break;
- case GL_UNPACK_ALIGNMENT:
- *params = INT_TO_BOOL(ctx->Unpack.Alignment);
- break;
- case GL_UNPACK_LSB_FIRST:
- *params = ctx->Unpack.LsbFirst;
- break;
- case GL_UNPACK_ROW_LENGTH:
- *params = INT_TO_BOOL(ctx->Unpack.RowLength);
- break;
- case GL_UNPACK_SKIP_PIXELS:
- *params = INT_TO_BOOL(ctx->Unpack.SkipPixels);
- break;
- case GL_UNPACK_SKIP_ROWS:
- *params = INT_TO_BOOL(ctx->Unpack.SkipRows);
- break;
- case GL_UNPACK_SWAP_BYTES:
- *params = ctx->Unpack.SwapBytes;
- break;
- case GL_UNPACK_SKIP_IMAGES_EXT:
- *params = ctx->Unpack.SkipImages;
- break;
- case GL_UNPACK_IMAGE_HEIGHT_EXT:
- *params = ctx->Unpack.ImageHeight;
- break;
- case GL_VIEWPORT:
- params[0] = INT_TO_BOOL(ctx->Viewport.X);
- params[1] = INT_TO_BOOL(ctx->Viewport.Y);
- params[2] = INT_TO_BOOL(ctx->Viewport.Width);
- params[3] = INT_TO_BOOL(ctx->Viewport.Height);
- break;
- case GL_ZOOM_X:
- *params = FLOAT_TO_BOOL(ctx->Pixel.ZoomX);
- break;
- case GL_ZOOM_Y:
- *params = FLOAT_TO_BOOL(ctx->Pixel.ZoomY);
- break;
- case GL_VERTEX_ARRAY_SIZE:
- *params = INT_TO_BOOL(ctx->Array.VertexSize);
- break;
- case GL_VERTEX_ARRAY_TYPE:
- *params = ENUM_TO_BOOL(ctx->Array.VertexType);
- break;
- case GL_VERTEX_ARRAY_STRIDE:
- *params = INT_TO_BOOL(ctx->Array.VertexStride);
- break;
- case GL_VERTEX_ARRAY_COUNT_EXT:
- *params = INT_TO_BOOL(0);
- break;
- case GL_NORMAL_ARRAY_TYPE:
- *params = ENUM_TO_BOOL(ctx->Array.NormalType);
- break;
- case GL_NORMAL_ARRAY_STRIDE:
- *params = INT_TO_BOOL(ctx->Array.NormalStride);
- break;
- case GL_NORMAL_ARRAY_COUNT_EXT:
- *params = INT_TO_BOOL(0);
- break;
- case GL_COLOR_ARRAY_SIZE:
- *params = INT_TO_BOOL(ctx->Array.ColorSize);
- break;
- case GL_COLOR_ARRAY_TYPE:
- *params = ENUM_TO_BOOL(ctx->Array.ColorType);
- break;
- case GL_COLOR_ARRAY_STRIDE:
- *params = INT_TO_BOOL(ctx->Array.ColorStride);
- break;
- case GL_COLOR_ARRAY_COUNT_EXT:
- *params = INT_TO_BOOL(0);
- break;
- case GL_INDEX_ARRAY_TYPE:
- *params = ENUM_TO_BOOL(ctx->Array.IndexType);
- break;
- case GL_INDEX_ARRAY_STRIDE:
- *params = INT_TO_BOOL(ctx->Array.IndexStride);
- break;
- case GL_INDEX_ARRAY_COUNT_EXT:
- *params = INT_TO_BOOL(0);
- break;
- case GL_TEXTURE_COORD_ARRAY_SIZE:
- *params = INT_TO_BOOL(ctx->Array.TexCoordSize);
- break;
- case GL_TEXTURE_COORD_ARRAY_TYPE:
- *params = ENUM_TO_BOOL(ctx->Array.TexCoordType);
- break;
- case GL_TEXTURE_COORD_ARRAY_STRIDE:
- *params = INT_TO_BOOL(ctx->Array.TexCoordStride);
- break;
- case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
- *params = INT_TO_BOOL(0);
- break;
- case GL_EDGE_FLAG_ARRAY_STRIDE:
- *params = INT_TO_BOOL(ctx->Array.EdgeFlagStride);
- break;
- case GL_EDGE_FLAG_ARRAY_EXT:
- *params = INT_TO_BOOL(0);
- break;
- case GL_TEXTURE_BINDING_1D:
- *params = INT_TO_BOOL(ctx->Texture.Current1D->Name);
- break;
- case GL_TEXTURE_BINDING_2D:
- *params = INT_TO_BOOL(ctx->Texture.Current2D->Name);
- break;
- case GL_TEXTURE_3D_BINDING_EXT:
- *params = INT_TO_BOOL(ctx->Texture.Current2D->Name);
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
- }
- }
-
-
-
-
- void gl_GetDoublev( GLcontext *ctx, GLenum pname, GLdouble *params )
- {
- GLuint i;
-
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glGetDoublev" );
- return;
- }
-
- switch (pname) {
- case GL_ACCUM_RED_BITS:
- case GL_ACCUM_GREEN_BITS:
- case GL_ACCUM_BLUE_BITS:
- case GL_ACCUM_ALPHA_BITS:
- *params = (GLdouble) (sizeof(GLaccum)*8);
- break;
- case GL_ACCUM_CLEAR_VALUE:
- params[0] = (GLdouble) ctx->Accum.ClearColor[0];
- params[1] = (GLdouble) ctx->Accum.ClearColor[1];
- params[2] = (GLdouble) ctx->Accum.ClearColor[2];
- params[3] = (GLdouble) ctx->Accum.ClearColor[3];
- break;
- case GL_ALPHA_BIAS:
- *params = (GLdouble) ctx->Pixel.AlphaBias;
- break;
- case GL_ALPHA_BITS:
- if (ctx->Visual->FrontAlphaEnabled || ctx->Visual->BackAlphaEnabled) {
- *params = 8*sizeof(GLubyte);
- }
- else {
- *params = 0.0;
- }
- break;
- case GL_ALPHA_SCALE:
- *params = (GLdouble) ctx->Pixel.AlphaScale;
- break;
- case GL_ALPHA_TEST:
- *params = (GLdouble) ctx->Color.AlphaEnabled;
- break;
- case GL_ALPHA_TEST_FUNC:
- *params = (GLdouble) ctx->Color.AlphaFunc;
- break;
- case GL_ALPHA_TEST_REF:
- *params = (GLdouble) ctx->Color.AlphaRef;
- break;
- case GL_ATTRIB_STACK_DEPTH:
- *params = (GLdouble ) ctx->AttribStackDepth;
- break;
- case GL_AUTO_NORMAL:
- *params = (GLdouble) ctx->Eval.AutoNormal;
- break;
- case GL_AUX_BUFFERS:
- *params = (GLdouble) NUM_AUX_BUFFERS;
- break;
- case GL_BLEND:
- *params = (GLdouble) ctx->Color.BlendEnabled;
- break;
- case GL_BLEND_DST:
- *params = (GLdouble) ctx->Color.BlendDst;
- break;
- case GL_BLEND_SRC:
- *params = (GLdouble) ctx->Color.BlendSrc;
- break;
- case GL_BLEND_EQUATION_EXT:
- *params = (GLdouble) ctx->Color.BlendEquation;
- break;
- case GL_BLEND_COLOR_EXT:
- params[0] = (GLdouble) ctx->Color.BlendColor[0];
- params[1] = (GLdouble) ctx->Color.BlendColor[1];
- params[2] = (GLdouble) ctx->Color.BlendColor[2];
- params[3] = (GLdouble) ctx->Color.BlendColor[3];
- break;
- case GL_BLUE_BIAS:
- *params = (GLdouble) ctx->Pixel.BlueBias;
- break;
- case GL_BLUE_BITS:
- *params = (GLdouble) bits( ctx->Visual->BlueScale );
- break;
- case GL_BLUE_SCALE:
- *params = (GLdouble) ctx->Pixel.BlueScale;
- break;
- case GL_CLIENT_ATTRIB_STACK_DEPTH:
- *params = (GLdouble) ctx->ClientAttribStackDepth;
- break;
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- *params = (GLdouble) ctx->Transform.ClipEnabled[pname-GL_CLIP_PLANE0];
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = (GLdouble) ctx->Color.ClearColor[0];
- params[1] = (GLdouble) ctx->Color.ClearColor[1];
- params[2] = (GLdouble) ctx->Color.ClearColor[2];
- params[3] = (GLdouble) ctx->Color.ClearColor[3];
- break;
- case GL_COLOR_MATERIAL:
- *params = (GLdouble) ctx->Light.ColorMaterialEnabled;
- break;
- case GL_COLOR_MATERIAL_FACE:
- *params = (GLdouble) ctx->Light.ColorMaterialFace;
- break;
- case GL_COLOR_MATERIAL_PARAMETER:
- *params = (GLdouble) ctx->Light.ColorMaterialMode;
- break;
- case GL_COLOR_WRITEMASK:
- params[0] = (ctx->Color.ColorMask & 8) ? 1.0 : 0.0;
- params[1] = (ctx->Color.ColorMask & 4) ? 1.0 : 0.0;
- params[2] = (ctx->Color.ColorMask & 2) ? 1.0 : 0.0;
- params[3] = (ctx->Color.ColorMask & 1) ? 1.0 : 0.0;
- break;
- case GL_CULL_FACE:
- *params = (GLdouble) ctx->Polygon.CullFlag;
- break;
- case GL_CULL_FACE_MODE:
- *params = (GLdouble) ctx->Polygon.CullFaceMode;
- break;
- case GL_CURRENT_COLOR:
- params[0] = ctx->Current.IntColor[0] * ctx->Visual->InvRedScale;
- params[1] = ctx->Current.IntColor[1] * ctx->Visual->InvGreenScale;
- params[2] = ctx->Current.IntColor[2] * ctx->Visual->InvBlueScale;
- params[3] = ctx->Current.IntColor[3] * ctx->Visual->InvAlphaScale;
- break;
- case GL_CURRENT_INDEX:
- *params = (GLdouble) ctx->Current.Index;
- break;
- case GL_CURRENT_NORMAL:
- params[0] = (GLdouble) ctx->Current.Normal[0];
- params[1] = (GLdouble) ctx->Current.Normal[1];
- params[2] = (GLdouble) ctx->Current.Normal[2];
- break;
- case GL_CURRENT_RASTER_COLOR:
- params[0] = (GLdouble) ctx->Current.RasterColor[0];
- params[1] = (GLdouble) ctx->Current.RasterColor[1];
- params[2] = (GLdouble) ctx->Current.RasterColor[2];
- params[3] = (GLdouble) ctx->Current.RasterColor[3];
- break;
- case GL_CURRENT_RASTER_DISTANCE:
- params[0] = (GLdouble) ctx->Current.RasterDistance;
- break;
- case GL_CURRENT_RASTER_INDEX:
- *params = (GLdouble) ctx->Current.RasterIndex;
- break;
- case GL_CURRENT_RASTER_POSITION:
- params[0] = (GLdouble) ctx->Current.RasterPos[0];
- params[1] = (GLdouble) ctx->Current.RasterPos[1];
- params[2] = (GLdouble) ctx->Current.RasterPos[2];
- params[3] = (GLdouble) ctx->Current.RasterPos[3];
- break;
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- params[0] = (GLdouble) ctx->Current.RasterTexCoord[0];
- params[1] = (GLdouble) ctx->Current.RasterTexCoord[1];
- params[2] = (GLdouble) ctx->Current.RasterTexCoord[2];
- params[3] = (GLdouble) ctx->Current.RasterTexCoord[3];
- break;
- case GL_CURRENT_RASTER_POSITION_VALID:
- *params = (GLdouble) ctx->Current.RasterPosValid;
- break;
- case GL_CURRENT_TEXTURE_COORDS:
- params[0] = (GLdouble) ctx->Current.TexCoord[0];
- params[1] = (GLdouble) ctx->Current.TexCoord[1];
- params[2] = (GLdouble) ctx->Current.TexCoord[2];
- params[3] = (GLdouble) ctx->Current.TexCoord[3];
- break;
- case GL_DEPTH_BIAS:
- *params = (GLdouble) ctx->Pixel.DepthBias;
- break;
- case GL_DEPTH_BITS:
- *params = (GLdouble) (8*sizeof(GLdepth));
- break;
- case GL_DEPTH_CLEAR_VALUE:
- *params = (GLdouble) ctx->Depth.Clear;
- break;
- case GL_DEPTH_FUNC:
- *params = (GLdouble) ctx->Depth.Func;
- break;
- case GL_DEPTH_RANGE:
- params[0] = (GLdouble) ctx->Viewport.Near;
- params[1] = (GLdouble) ctx->Viewport.Far;
- break;
- case GL_DEPTH_SCALE:
- *params = (GLdouble) ctx->Pixel.DepthScale;
- break;
- case GL_DEPTH_TEST:
- *params = (GLdouble) ctx->Depth.Test;
- break;
- case GL_DEPTH_WRITEMASK:
- *params = (GLdouble) ctx->Depth.Mask;
- break;
- case GL_DITHER:
- *params = (GLdouble) ctx->Color.DitherFlag;
- break;
- case GL_DOUBLEBUFFER:
- *params = (GLdouble) ctx->Visual->DBflag;
- break;
- case GL_DRAW_BUFFER:
- *params = (GLdouble) ctx->Color.DrawBuffer;
- break;
- case GL_EDGE_FLAG:
- *params = (GLdouble) ctx->Current.EdgeFlag;
- break;
- case GL_FEEDBACK_BUFFER_SIZE:
- /* TODO: is this right? Or, return number of entries in buffer? */
- *params = (GLdouble) ctx->Feedback.BufferSize;
- break;
- case GL_FEEDBACK_BUFFER_TYPE:
- *params = (GLdouble) ctx->Feedback.Type;
- break;
- case GL_FOG:
- *params = (GLdouble) ctx->Fog.Enabled;
- break;
- case GL_FOG_COLOR:
- params[0] = (GLdouble) ctx->Fog.Color[0];
- params[1] = (GLdouble) ctx->Fog.Color[1];
- params[2] = (GLdouble) ctx->Fog.Color[2];
- params[3] = (GLdouble) ctx->Fog.Color[3];
- break;
- case GL_FOG_DENSITY:
- *params = (GLdouble) ctx->Fog.Density;
- break;
- case GL_FOG_END:
- *params = (GLdouble) ctx->Fog.End;
- break;
- case GL_FOG_HINT:
- *params = (GLdouble) ctx->Hint.Fog;
- break;
- case GL_FOG_INDEX:
- *params = (GLdouble) ctx->Fog.Index;
- break;
- case GL_FOG_MODE:
- *params = (GLdouble) ctx->Fog.Mode;
- break;
- case GL_FOG_START:
- *params = (GLdouble) ctx->Fog.Start;
- break;
- case GL_FRONT_FACE:
- *params = (GLdouble) ctx->Polygon.FrontFace;
- break;
- case GL_GREEN_BIAS:
- *params = (GLdouble) ctx->Pixel.GreenBias;
- break;
- case GL_GREEN_BITS:
- *params = (GLdouble) bits( ctx->Visual->GreenScale );
- break;
- case GL_GREEN_SCALE:
- *params = (GLdouble) ctx->Pixel.GreenScale;
- break;
- case GL_INDEX_BITS:
- *params = (GLdouble) ctx->Visual->IndexBits;
- break;
- case GL_INDEX_CLEAR_VALUE:
- *params = (GLdouble) ctx->Color.ClearIndex;
- break;
- case GL_INDEX_MODE:
- *params = ctx->Visual->RGBAflag ? 0.0 : 1.0;
- break;
- case GL_INDEX_OFFSET:
- *params = (GLdouble) ctx->Pixel.IndexOffset;
- break;
- case GL_INDEX_SHIFT:
- *params = (GLdouble) ctx->Pixel.IndexShift;
- break;
- case GL_INDEX_WRITEMASK:
- *params = (GLdouble) ctx->Color.IndexMask;
- break;
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- *params = (GLdouble) ctx->Light.Light[pname-GL_LIGHT0].Enabled;
- break;
- case GL_LIGHTING:
- *params = (GLdouble) ctx->Light.Enabled;
- break;
- case GL_LIGHT_MODEL_AMBIENT:
- params[0] = (GLdouble) ctx->Light.Model.Ambient[0];
- params[1] = (GLdouble) ctx->Light.Model.Ambient[1];
- params[2] = (GLdouble) ctx->Light.Model.Ambient[2];
- params[3] = (GLdouble) ctx->Light.Model.Ambient[3];
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- *params = (GLdouble) ctx->Light.Model.LocalViewer;
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- *params = (GLdouble) ctx->Light.Model.TwoSide;
- break;
- case GL_LINE_SMOOTH:
- *params = (GLdouble) ctx->Line.SmoothFlag;
- break;
- case GL_LINE_SMOOTH_HINT:
- *params = (GLdouble) ctx->Hint.LineSmooth;
- break;
- case GL_LINE_STIPPLE:
- *params = (GLdouble) ctx->Line.StippleFlag;
- break;
- case GL_LINE_STIPPLE_PATTERN:
- *params = (GLdouble) ctx->Line.StipplePattern;
- break;
- case GL_LINE_STIPPLE_REPEAT:
- *params = (GLdouble) ctx->Line.StippleFactor;
- break;
- case GL_LINE_WIDTH:
- *params = (GLdouble) ctx->Line.Width;
- break;
- case GL_LINE_WIDTH_GRANULARITY:
- *params = (GLdouble) LINE_WIDTH_GRANULARITY;
- break;
- case GL_LINE_WIDTH_RANGE:
- params[0] = (GLdouble) MIN_LINE_WIDTH;
- params[1] = (GLdouble) MAX_LINE_WIDTH;
- break;
- case GL_LIST_BASE:
- *params = (GLdouble) ctx->List.ListBase;
- break;
- case GL_LIST_INDEX:
- *params = (GLdouble) gl_list_index();
- break;
- case GL_LIST_MODE:
- *params = ctx->ExecuteFlag ? (GLdouble) GL_COMPILE_AND_EXECUTE
- : (GLdouble) GL_COMPILE;
- break;
- case GL_INDEX_LOGIC_OP:
- *params = (GLdouble) ctx->Color.IndexLogicOpEnabled;
- break;
- case GL_COLOR_LOGIC_OP:
- *params = (GLdouble) ctx->Color.ColorLogicOpEnabled;
- break;
- case GL_LOGIC_OP_MODE:
- *params = (GLdouble) ctx->Color.LogicOp;
- break;
- case GL_MAP1_COLOR_4:
- *params = (GLdouble) ctx->Eval.Map1Color4;
- break;
- case GL_MAP1_GRID_DOMAIN:
- params[0] = (GLdouble) ctx->Eval.MapGrid1u1;
- params[1] = (GLdouble) ctx->Eval.MapGrid1u2;
- break;
- case GL_MAP1_GRID_SEGMENTS:
- *params = (GLdouble) ctx->Eval.MapGrid1un;
- break;
- case GL_MAP1_INDEX:
- *params = (GLdouble) ctx->Eval.Map1Index;
- break;
- case GL_MAP1_NORMAL:
- *params = (GLdouble) ctx->Eval.Map1Normal;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- *params = (GLdouble) ctx->Eval.Map1TextureCoord1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- *params = (GLdouble) ctx->Eval.Map1TextureCoord2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- *params = (GLdouble) ctx->Eval.Map1TextureCoord3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- *params = (GLdouble) ctx->Eval.Map1TextureCoord4;
- break;
- case GL_MAP1_VERTEX_3:
- *params = (GLdouble) ctx->Eval.Map1Vertex3;
- break;
- case GL_MAP1_VERTEX_4:
- *params = (GLdouble) ctx->Eval.Map1Vertex4;
- break;
- case GL_MAP2_COLOR_4:
- *params = (GLdouble) ctx->Eval.Map2Color4;
- break;
- case GL_MAP2_GRID_DOMAIN:
- params[0] = (GLdouble) ctx->Eval.MapGrid2u1;
- params[1] = (GLdouble) ctx->Eval.MapGrid2u2;
- params[2] = (GLdouble) ctx->Eval.MapGrid2v1;
- params[3] = (GLdouble) ctx->Eval.MapGrid2v2;
- break;
- case GL_MAP2_GRID_SEGMENTS:
- params[0] = (GLdouble) ctx->Eval.MapGrid2un;
- params[1] = (GLdouble) ctx->Eval.MapGrid2vn;
- break;
- case GL_MAP2_INDEX:
- *params = (GLdouble) ctx->Eval.Map2Index;
- break;
- case GL_MAP2_NORMAL:
- *params = (GLdouble) ctx->Eval.Map2Normal;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- *params = (GLdouble) ctx->Eval.Map2TextureCoord1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- *params = (GLdouble) ctx->Eval.Map2TextureCoord2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- *params = (GLdouble) ctx->Eval.Map2TextureCoord3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- *params = (GLdouble) ctx->Eval.Map2TextureCoord4;
- break;
- case GL_MAP2_VERTEX_3:
- *params = (GLdouble) ctx->Eval.Map2Vertex3;
- break;
- case GL_MAP2_VERTEX_4:
- *params = (GLdouble) ctx->Eval.Map2Vertex4;
- break;
- case GL_MAP_COLOR:
- *params = (GLdouble) ctx->Pixel.MapColorFlag;
- break;
- case GL_MAP_STENCIL:
- *params = (GLdouble) ctx->Pixel.MapStencilFlag;
- break;
- case GL_MATRIX_MODE:
- *params = (GLdouble) ctx->Transform.MatrixMode;
- break;
- case GL_MAX_ATTRIB_STACK_DEPTH:
- *params = (GLdouble) MAX_ATTRIB_STACK_DEPTH;
- break;
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- *params = (GLdouble) MAX_CLIENT_ATTRIB_STACK_DEPTH;
- break;
- case GL_MAX_CLIP_PLANES:
- *params = (GLdouble) MAX_CLIP_PLANES;
- break;
- case GL_MAX_EVAL_ORDER:
- *params = (GLdouble) MAX_EVAL_ORDER;
- break;
- case GL_MAX_LIGHTS:
- *params = (GLdouble) MAX_LIGHTS;
- break;
- case GL_MAX_LIST_NESTING:
- *params = (GLdouble) MAX_LIST_NESTING;
- break;
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- *params = (GLdouble) MAX_MODELVIEW_STACK_DEPTH;
- break;
- case GL_MAX_NAME_STACK_DEPTH:
- *params = (GLdouble) MAX_NAME_STACK_DEPTH;
- break;
- case GL_MAX_PIXEL_MAP_TABLE:
- *params = (GLdouble) MAX_PIXEL_MAP_TABLE;
- break;
- case GL_MAX_PROJECTION_STACK_DEPTH:
- *params = (GLdouble) MAX_PROJECTION_STACK_DEPTH;
- break;
- case GL_MAX_TEXTURE_SIZE:
- *params = (GLdouble) MAX_TEXTURE_SIZE;
- break;
- case GL_MAX_TEXTURE_STACK_DEPTH:
- *params = (GLdouble) MAX_TEXTURE_STACK_DEPTH;
- break;
- case GL_MAX_VIEWPORT_DIMS:
- params[0] = (GLdouble) MAX_WIDTH;
- params[1] = (GLdouble) MAX_HEIGHT;
- break;
- case GL_MODELVIEW_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = (GLdouble) ctx->ModelViewMatrix[i];
- }
- break;
- case GL_MODELVIEW_STACK_DEPTH:
- *params = (GLdouble) ctx->ModelViewStackDepth;
- break;
- case GL_NAME_STACK_DEPTH:
- *params = (GLdouble) ctx->Select.NameStackDepth;
- break;
- case GL_NORMALIZE:
- *params = (GLdouble) ctx->Transform.Normalize;
- break;
- case GL_PACK_ALIGNMENT:
- *params = (GLdouble) ctx->Pack.Alignment;
- break;
- case GL_PACK_LSB_FIRST:
- *params = (GLdouble) ctx->Pack.LsbFirst;
- break;
- case GL_PACK_ROW_LENGTH:
- *params = (GLdouble) ctx->Pack.RowLength;
- break;
- case GL_PACK_SKIP_PIXELS:
- *params = (GLdouble) ctx->Pack.SkipPixels;
- break;
- case GL_PACK_SKIP_ROWS:
- *params = (GLdouble) ctx->Pack.SkipRows;
- break;
- case GL_PACK_SWAP_BYTES:
- *params = (GLdouble) ctx->Pack.SwapBytes;
- break;
- case GL_PACK_SKIP_IMAGES_EXT:
- *params = (GLdouble) ctx->Pack.SkipImages;
- break;
- case GL_PACK_IMAGE_HEIGHT_EXT:
- *params = (GLdouble) ctx->Pack.ImageHeight;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- *params = (GLdouble) ctx->Hint.PerspectiveCorrection;
- break;
- case GL_PIXEL_MAP_A_TO_A_SIZE:
- *params = (GLdouble) ctx->Pixel.MapAtoAsize;
- break;
- case GL_PIXEL_MAP_B_TO_B_SIZE:
- *params = (GLdouble) ctx->Pixel.MapBtoBsize;
- break;
- case GL_PIXEL_MAP_G_TO_G_SIZE:
- *params = (GLdouble) ctx->Pixel.MapGtoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_A_SIZE:
- *params = (GLdouble) ctx->Pixel.MapItoAsize;
- break;
- case GL_PIXEL_MAP_I_TO_B_SIZE:
- *params = (GLdouble) ctx->Pixel.MapItoBsize;
- break;
- case GL_PIXEL_MAP_I_TO_G_SIZE:
- *params = (GLdouble) ctx->Pixel.MapItoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_I_SIZE:
- *params = (GLdouble) ctx->Pixel.MapItoIsize;
- break;
- case GL_PIXEL_MAP_I_TO_R_SIZE:
- *params = (GLdouble) ctx->Pixel.MapItoRsize;
- break;
- case GL_PIXEL_MAP_R_TO_R_SIZE:
- *params = (GLdouble) ctx->Pixel.MapRtoRsize;
- break;
- case GL_PIXEL_MAP_S_TO_S_SIZE:
- *params = (GLdouble) ctx->Pixel.MapStoSsize;
- break;
- case GL_POINT_SIZE:
- *params = (GLdouble) ctx->Point.Size;
- break;
- case GL_POINT_SIZE_GRANULARITY:
- *params = (GLdouble) POINT_SIZE_GRANULARITY;
- break;
- case GL_POINT_SIZE_RANGE:
- params[0] = (GLdouble) MIN_POINT_SIZE;
- params[1] = (GLdouble) MAX_POINT_SIZE;
- break;
- case GL_POINT_SMOOTH:
- *params = (GLdouble) ctx->Point.SmoothFlag;
- break;
- case GL_POINT_SMOOTH_HINT:
- *params = (GLdouble) ctx->Hint.PointSmooth;
- break;
- case GL_POLYGON_MODE:
- params[0] = (GLdouble) ctx->Polygon.FrontMode;
- params[1] = (GLdouble) ctx->Polygon.BackMode;
- break;
- #ifdef GL_EXT_polygon_offset
- case GL_POLYGON_OFFSET_BIAS_EXT:
- *params = (GLdouble) ctx->Polygon.OffsetUnits;
- break;
- #endif
- case GL_POLYGON_OFFSET_FACTOR:
- *params = (GLdouble) ctx->Polygon.OffsetFactor;
- break;
- case GL_POLYGON_OFFSET_UNITS:
- *params = (GLdouble) ctx->Polygon.OffsetUnits;
- break;
- case GL_POLYGON_SMOOTH:
- *params = (GLdouble) ctx->Polygon.SmoothFlag;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- *params = (GLdouble) ctx->Hint.PolygonSmooth;
- break;
- case GL_POLYGON_STIPPLE:
- for (i=0;i<32;i++) { /* RIGHT? */
- params[i] = (GLdouble) ctx->PolygonStipple[i];
- }
- break;
- case GL_PROJECTION_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = (GLdouble) ctx->ProjectionMatrix[i];
- }
- break;
- case GL_PROJECTION_STACK_DEPTH:
- *params = (GLdouble) ctx->ProjectionStackDepth;
- break;
- case GL_READ_BUFFER:
- *params = (GLdouble) ctx->Pixel.ReadBuffer;
- break;
- case GL_RED_BIAS:
- *params = (GLdouble) ctx->Pixel.RedBias;
- break;
- case GL_RED_BITS:
- *params = (GLdouble) bits( ctx->Visual->RedScale );
- break;
- case GL_RED_SCALE:
- *params = (GLdouble) ctx->Pixel.RedScale;
- break;
- case GL_RENDER_MODE:
- *params = (GLdouble) ctx->RenderMode;
- break;
- case GL_RGBA_MODE:
- *params = (GLdouble) ctx->Visual->RGBAflag;
- break;
- case GL_SCISSOR_BOX:
- params[0] = (GLdouble) ctx->Scissor.X;
- params[1] = (GLdouble) ctx->Scissor.Y;
- params[2] = (GLdouble) ctx->Scissor.Width;
- params[3] = (GLdouble) ctx->Scissor.Height;
- break;
- case GL_SCISSOR_TEST:
- *params = (GLdouble) ctx->Scissor.Enabled;
- break;
- case GL_SHADE_MODEL:
- *params = (GLdouble) ctx->Light.ShadeModel;
- break;
- case GL_STENCIL_BITS:
- *params = (GLdouble) (8*sizeof(GLstencil));
- break;
- case GL_STENCIL_CLEAR_VALUE:
- *params = (GLdouble) ctx->Stencil.Clear;
- break;
- case GL_STENCIL_FAIL:
- *params = (GLdouble) ctx->Stencil.FailFunc;
- break;
- case GL_STENCIL_FUNC:
- *params = (GLdouble) ctx->Stencil.Function;
- break;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- *params = (GLdouble) ctx->Stencil.ZFailFunc;
- break;
- case GL_STENCIL_PASS_DEPTH_PASS:
- *params = (GLdouble) ctx->Stencil.ZPassFunc;
- break;
- case GL_STENCIL_REF:
- *params = (GLdouble) ctx->Stencil.Ref;
- break;
- case GL_STENCIL_TEST:
- *params = (GLdouble) ctx->Stencil.Enabled;
- break;
- case GL_STENCIL_VALUE_MASK:
- *params = (GLdouble) ctx->Stencil.ValueMask;
- break;
- case GL_STENCIL_WRITEMASK:
- *params = (GLdouble) ctx->Stencil.WriteMask;
- break;
- case GL_STEREO:
- *params = 0.0; /* TODO */
- break;
- case GL_SUBPIXEL_BITS:
- *params = 0.0; /* TODO */
- break;
- case GL_TEXTURE_1D:
- *params = (ctx->Texture.Enabled & TEXTURE_1D) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_2D:
- *params = (ctx->Texture.Enabled & TEXTURE_2D) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_3D_EXT:
- *params = (ctx->Texture.Enabled & TEXTURE_3D) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_ENV_COLOR:
- params[0] = (GLdouble) ctx->Texture.EnvColor[0];
- params[1] = (GLdouble) ctx->Texture.EnvColor[1];
- params[2] = (GLdouble) ctx->Texture.EnvColor[2];
- params[3] = (GLdouble) ctx->Texture.EnvColor[3];
- break;
- case GL_TEXTURE_ENV_MODE:
- *params = (GLdouble) ctx->Texture.EnvMode;
- break;
- case GL_TEXTURE_GEN_S:
- *params = (ctx->Texture.TexGenEnabled & S_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_GEN_T:
- *params = (ctx->Texture.TexGenEnabled & T_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_GEN_R:
- *params = (ctx->Texture.TexGenEnabled & R_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_GEN_Q:
- *params = (ctx->Texture.TexGenEnabled & Q_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = (GLdouble) ctx->TextureMatrix[i];
- }
- break;
- case GL_TEXTURE_STACK_DEPTH:
- *params = (GLdouble) ctx->TextureStackDepth;
- break;
- case GL_UNPACK_ALIGNMENT:
- *params = (GLdouble) ctx->Unpack.Alignment;
- break;
- case GL_UNPACK_LSB_FIRST:
- *params = (GLdouble) ctx->Unpack.LsbFirst;
- break;
- case GL_UNPACK_ROW_LENGTH:
- *params = (GLdouble) ctx->Unpack.RowLength;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- *params = (GLdouble) ctx->Unpack.SkipPixels;
- break;
- case GL_UNPACK_SKIP_ROWS:
- *params = (GLdouble) ctx->Unpack.SkipRows;
- break;
- case GL_UNPACK_SWAP_BYTES:
- *params = (GLdouble) ctx->Unpack.SwapBytes;
- break;
- case GL_UNPACK_SKIP_IMAGES_EXT:
- *params = (GLdouble) ctx->Unpack.SkipImages;
- break;
- case GL_UNPACK_IMAGE_HEIGHT_EXT:
- *params = (GLdouble) ctx->Unpack.ImageHeight;
- break;
- case GL_VIEWPORT:
- params[0] = (GLdouble) ctx->Viewport.X;
- params[1] = (GLdouble) ctx->Viewport.Y;
- params[2] = (GLdouble) ctx->Viewport.Width;
- params[3] = (GLdouble) ctx->Viewport.Height;
- break;
- case GL_ZOOM_X:
- *params = (GLdouble) ctx->Pixel.ZoomX;
- break;
- case GL_ZOOM_Y:
- *params = (GLdouble) ctx->Pixel.ZoomY;
- break;
- case GL_VERTEX_ARRAY_SIZE:
- *params = (GLdouble) ctx->Array.VertexSize;
- break;
- case GL_VERTEX_ARRAY_TYPE:
- *params = (GLdouble) ctx->Array.VertexType;
- break;
- case GL_VERTEX_ARRAY_STRIDE:
- *params = (GLdouble) ctx->Array.VertexStride;
- break;
- case GL_VERTEX_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_NORMAL_ARRAY_TYPE:
- *params = (GLdouble) ctx->Array.NormalType;
- break;
- case GL_NORMAL_ARRAY_STRIDE:
- *params = (GLdouble) ctx->Array.NormalStride;
- break;
- case GL_NORMAL_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_COLOR_ARRAY_SIZE:
- *params = (GLdouble) ctx->Array.ColorSize;
- break;
- case GL_COLOR_ARRAY_TYPE:
- *params = (GLdouble) ctx->Array.ColorType;
- break;
- case GL_COLOR_ARRAY_STRIDE:
- *params = (GLdouble) ctx->Array.ColorStride;
- break;
- case GL_COLOR_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_INDEX_ARRAY_TYPE:
- *params = (GLdouble) ctx->Array.IndexType;
- break;
- case GL_INDEX_ARRAY_STRIDE:
- *params = (GLdouble) ctx->Array.IndexStride;
- break;
- case GL_INDEX_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_TEXTURE_COORD_ARRAY_SIZE:
- *params = (GLdouble) ctx->Array.TexCoordSize;
- break;
- case GL_TEXTURE_COORD_ARRAY_TYPE:
- *params = (GLdouble) ctx->Array.TexCoordType;
- break;
- case GL_TEXTURE_COORD_ARRAY_STRIDE:
- *params = (GLdouble) ctx->Array.TexCoordStride;
- break;
- case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_EDGE_FLAG_ARRAY_STRIDE:
- *params = (GLdouble) ctx->Array.EdgeFlagStride;
- break;
- case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_TEXTURE_BINDING_1D:
- *params = (GLdouble) ctx->Texture.Current1D->Name;
- break;
- case GL_TEXTURE_BINDING_2D:
- *params = (GLdouble) ctx->Texture.Current2D->Name;
- break;
- case GL_TEXTURE_3D_BINDING_EXT:
- *params = (GLdouble) ctx->Texture.Current3D->Name;
- break;
-
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
- }
- }
-
-
-
-
- void gl_GetFloatv( GLcontext *ctx, GLenum pname, GLfloat *params )
- {
- GLuint i;
-
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glGetFloatv" );
- return;
- }
- switch (pname) {
- case GL_ACCUM_RED_BITS:
- case GL_ACCUM_GREEN_BITS:
- case GL_ACCUM_BLUE_BITS:
- case GL_ACCUM_ALPHA_BITS:
- *params = (GLfloat) (sizeof(GLaccum)*8);
- break;
- case GL_ACCUM_CLEAR_VALUE:
- params[0] = ctx->Accum.ClearColor[0];
- params[1] = ctx->Accum.ClearColor[1];
- params[2] = ctx->Accum.ClearColor[2];
- params[3] = ctx->Accum.ClearColor[3];
- break;
- case GL_ALPHA_BIAS:
- *params = ctx->Pixel.AlphaBias;
- break;
- case GL_ALPHA_BITS:
- if (ctx->Visual->FrontAlphaEnabled || ctx->Visual->BackAlphaEnabled) {
- *params = 8*sizeof(GLubyte);
- }
- else {
- *params = 0.0F;
- }
- break;
- case GL_ALPHA_SCALE:
- *params = ctx->Pixel.AlphaScale;
- break;
- case GL_ALPHA_TEST:
- *params = (GLfloat) ctx->Color.AlphaEnabled;
- break;
- case GL_ALPHA_TEST_FUNC:
- *params = (GLfloat) ctx->Color.AlphaFunc;
- break;
- case GL_ALPHA_TEST_REF:
- *params = (GLfloat) ctx->Color.AlphaRef;
- break;
- case GL_ATTRIB_STACK_DEPTH:
- *params = (GLfloat ) ctx->AttribStackDepth;
- break;
- case GL_AUTO_NORMAL:
- *params = (GLfloat) ctx->Eval.AutoNormal;
- break;
- case GL_AUX_BUFFERS:
- *params = (GLfloat) NUM_AUX_BUFFERS;
- break;
- case GL_BLEND:
- *params = (GLfloat) ctx->Color.BlendEnabled;
- break;
- case GL_BLEND_DST:
- *params = (GLfloat) ctx->Color.BlendDst;
- break;
- case GL_BLEND_SRC:
- *params = (GLfloat) ctx->Color.BlendSrc;
- break;
- case GL_BLEND_EQUATION_EXT:
- *params = (GLfloat) ctx->Color.BlendEquation;
- break;
- case GL_BLEND_COLOR_EXT:
- params[0] = ctx->Color.BlendColor[0];
- params[1] = ctx->Color.BlendColor[1];
- params[2] = ctx->Color.BlendColor[2];
- params[3] = ctx->Color.BlendColor[3];
- break;
- case GL_BLUE_BIAS:
- *params = ctx->Pixel.BlueBias;
- break;
- case GL_BLUE_BITS:
- *params = (GLfloat) bits( ctx->Visual->BlueScale );
- break;
- case GL_BLUE_SCALE:
- *params = ctx->Pixel.BlueScale;
- break;
- case GL_CLIENT_ATTRIB_STACK_DEPTH:
- *params = (GLfloat) ctx->ClientAttribStackDepth;
- break;
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- *params = (GLfloat) ctx->Transform.ClipEnabled[pname-GL_CLIP_PLANE0];
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = (GLfloat) ctx->Color.ClearColor[0];
- params[1] = (GLfloat) ctx->Color.ClearColor[1];
- params[2] = (GLfloat) ctx->Color.ClearColor[2];
- params[3] = (GLfloat) ctx->Color.ClearColor[3];
- break;
- case GL_COLOR_MATERIAL:
- *params = (GLfloat) ctx->Light.ColorMaterialEnabled;
- break;
- case GL_COLOR_MATERIAL_FACE:
- *params = (GLfloat) ctx->Light.ColorMaterialFace;
- break;
- case GL_COLOR_MATERIAL_PARAMETER:
- *params = (GLfloat) ctx->Light.ColorMaterialMode;
- break;
- case GL_COLOR_WRITEMASK:
- params[0] = (ctx->Color.ColorMask & 8) ? 1.0F : 0.0F;
- params[1] = (ctx->Color.ColorMask & 4) ? 1.0F : 0.0F;
- params[2] = (ctx->Color.ColorMask & 2) ? 1.0F : 0.0F;
- params[3] = (ctx->Color.ColorMask & 1) ? 1.0F : 0.0F;
- break;
- case GL_CULL_FACE:
- *params = (GLfloat) ctx->Polygon.CullFlag;
- break;
- case GL_CULL_FACE_MODE:
- *params = (GLfloat) ctx->Polygon.CullFaceMode;
- break;
- case GL_CURRENT_COLOR:
- params[0] = ctx->Current.IntColor[0] * ctx->Visual->InvRedScale;
- params[1] = ctx->Current.IntColor[1] * ctx->Visual->InvGreenScale;
- params[2] = ctx->Current.IntColor[2] * ctx->Visual->InvBlueScale;
- params[3] = ctx->Current.IntColor[3] * ctx->Visual->InvAlphaScale;
- break;
- case GL_CURRENT_INDEX:
- *params = (GLfloat) ctx->Current.Index;
- break;
- case GL_CURRENT_NORMAL:
- params[0] = ctx->Current.Normal[0];
- params[1] = ctx->Current.Normal[1];
- params[2] = ctx->Current.Normal[2];
- break;
- case GL_CURRENT_RASTER_COLOR:
- params[0] = ctx->Current.RasterColor[0];
- params[1] = ctx->Current.RasterColor[1];
- params[2] = ctx->Current.RasterColor[2];
- params[3] = ctx->Current.RasterColor[3];
- break;
- case GL_CURRENT_RASTER_DISTANCE:
- params[0] = ctx->Current.RasterDistance;
- break;
- case GL_CURRENT_RASTER_INDEX:
- *params = (GLfloat) ctx->Current.RasterIndex;
- break;
- case GL_CURRENT_RASTER_POSITION:
- params[0] = ctx->Current.RasterPos[0];
- params[1] = ctx->Current.RasterPos[1];
- params[2] = ctx->Current.RasterPos[2];
- params[3] = ctx->Current.RasterPos[3];
- break;
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- params[0] = ctx->Current.RasterTexCoord[0];
- params[1] = ctx->Current.RasterTexCoord[1];
- params[2] = ctx->Current.RasterTexCoord[2];
- params[3] = ctx->Current.RasterTexCoord[3];
- break;
- case GL_CURRENT_RASTER_POSITION_VALID:
- *params = (GLfloat) ctx->Current.RasterPosValid;
- break;
- case GL_CURRENT_TEXTURE_COORDS:
- params[0] = (GLfloat) ctx->Current.TexCoord[0];
- params[1] = (GLfloat) ctx->Current.TexCoord[1];
- params[2] = (GLfloat) ctx->Current.TexCoord[2];
- params[3] = (GLfloat) ctx->Current.TexCoord[3];
- break;
- case GL_DEPTH_BIAS:
- *params = (GLfloat) ctx->Pixel.DepthBias;
- break;
- case GL_DEPTH_BITS:
- *params = (GLfloat) (8*sizeof(GLdepth));
- break;
- case GL_DEPTH_CLEAR_VALUE:
- *params = (GLfloat) ctx->Depth.Clear;
- break;
- case GL_DEPTH_FUNC:
- *params = (GLfloat) ctx->Depth.Func;
- break;
- case GL_DEPTH_RANGE:
- params[0] = (GLfloat) ctx->Viewport.Near;
- params[1] = (GLfloat) ctx->Viewport.Far;
- break;
- case GL_DEPTH_SCALE:
- *params = (GLfloat) ctx->Pixel.DepthScale;
- break;
- case GL_DEPTH_TEST:
- *params = (GLfloat) ctx->Depth.Test;
- break;
- case GL_DEPTH_WRITEMASK:
- *params = (GLfloat) ctx->Depth.Mask;
- break;
- case GL_DITHER:
- *params = (GLfloat) ctx->Color.DitherFlag;
- break;
- case GL_DOUBLEBUFFER:
- *params = (GLfloat) ctx->Visual->DBflag;
- break;
- case GL_DRAW_BUFFER:
- *params = (GLfloat) ctx->Color.DrawBuffer;
- break;
- case GL_EDGE_FLAG:
- *params = (GLfloat) ctx->Current.EdgeFlag;
- break;
- case GL_FEEDBACK_BUFFER_SIZE:
- /* TODO: is this right? Or, return number of entries in buffer? */
- *params = (GLfloat) ctx->Feedback.BufferSize;
- break;
- case GL_FEEDBACK_BUFFER_TYPE:
- *params = (GLfloat) ctx->Feedback.Type;
- break;
- case GL_FOG:
- *params = (GLfloat) ctx->Fog.Enabled;
- break;
- case GL_FOG_COLOR:
- params[0] = ctx->Fog.Color[0];
- params[1] = ctx->Fog.Color[1];
- params[2] = ctx->Fog.Color[2];
- params[3] = ctx->Fog.Color[3];
- break;
- case GL_FOG_DENSITY:
- *params = ctx->Fog.Density;
- break;
- case GL_FOG_END:
- *params = ctx->Fog.End;
- break;
- case GL_FOG_HINT:
- *params = (GLfloat) ctx->Hint.Fog;
- break;
- case GL_FOG_INDEX:
- *params = ctx->Fog.Index;
- break;
- case GL_FOG_MODE:
- *params = (GLfloat) ctx->Fog.Mode;
- break;
- case GL_FOG_START:
- *params = ctx->Fog.Start;
- break;
- case GL_FRONT_FACE:
- *params = (GLfloat) ctx->Polygon.FrontFace;
- break;
- case GL_GREEN_BIAS:
- *params = (GLfloat) ctx->Pixel.GreenBias;
- break;
- case GL_GREEN_BITS:
- *params = (GLfloat) bits( ctx->Visual->GreenScale );
- break;
- case GL_GREEN_SCALE:
- *params = (GLfloat) ctx->Pixel.GreenScale;
- break;
- case GL_INDEX_BITS:
- *params = (GLfloat) ctx->Visual->IndexBits;
- break;
- case GL_INDEX_CLEAR_VALUE:
- *params = (GLfloat) ctx->Color.ClearIndex;
- break;
- case GL_INDEX_MODE:
- *params = ctx->Visual->RGBAflag ? 0.0F : 1.0F;
- break;
- case GL_INDEX_OFFSET:
- *params = (GLfloat) ctx->Pixel.IndexOffset;
- break;
- case GL_INDEX_SHIFT:
- *params = (GLfloat) ctx->Pixel.IndexShift;
- break;
- case GL_INDEX_WRITEMASK:
- *params = (GLfloat) ctx->Color.IndexMask;
- break;
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- *params = (GLfloat) ctx->Light.Light[pname-GL_LIGHT0].Enabled;
- break;
- case GL_LIGHTING:
- *params = (GLfloat) ctx->Light.Enabled;
- break;
- case GL_LIGHT_MODEL_AMBIENT:
- params[0] = ctx->Light.Model.Ambient[0];
- params[1] = ctx->Light.Model.Ambient[1];
- params[2] = ctx->Light.Model.Ambient[2];
- params[3] = ctx->Light.Model.Ambient[3];
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- *params = (GLfloat) ctx->Light.Model.LocalViewer;
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- *params = (GLfloat) ctx->Light.Model.TwoSide;
- break;
- case GL_LINE_SMOOTH:
- *params = (GLfloat) ctx->Line.SmoothFlag;
- break;
- case GL_LINE_SMOOTH_HINT:
- *params = (GLfloat) ctx->Hint.LineSmooth;
- break;
- case GL_LINE_STIPPLE:
- *params = (GLfloat) ctx->Line.StippleFlag;
- break;
- case GL_LINE_STIPPLE_PATTERN:
- *params = (GLfloat) ctx->Line.StipplePattern;
- break;
- case GL_LINE_STIPPLE_REPEAT:
- *params = (GLfloat) ctx->Line.StippleFactor;
- break;
- case GL_LINE_WIDTH:
- *params = (GLfloat) ctx->Line.Width;
- break;
- case GL_LINE_WIDTH_GRANULARITY:
- *params = (GLfloat) LINE_WIDTH_GRANULARITY;
- break;
- case GL_LINE_WIDTH_RANGE:
- params[0] = (GLfloat) MIN_LINE_WIDTH;
- params[1] = (GLfloat) MAX_LINE_WIDTH;
- break;
- case GL_LIST_BASE:
- *params = (GLfloat) ctx->List.ListBase;
- break;
- case GL_LIST_INDEX:
- *params = (GLfloat) gl_list_index();
- break;
- case GL_LIST_MODE:
- *params = ctx->ExecuteFlag ? (GLfloat) GL_COMPILE_AND_EXECUTE
- : (GLfloat) GL_COMPILE;
- break;
- case GL_INDEX_LOGIC_OP:
- *params = (GLfloat) ctx->Color.IndexLogicOpEnabled;
- break;
- case GL_COLOR_LOGIC_OP:
- *params = (GLfloat) ctx->Color.ColorLogicOpEnabled;
- break;
- case GL_LOGIC_OP_MODE:
- *params = (GLfloat) ctx->Color.LogicOp;
- break;
- case GL_MAP1_COLOR_4:
- *params = (GLfloat) ctx->Eval.Map1Color4;
- break;
- case GL_MAP1_GRID_DOMAIN:
- params[0] = ctx->Eval.MapGrid1u1;
- params[1] = ctx->Eval.MapGrid1u2;
- break;
- case GL_MAP1_GRID_SEGMENTS:
- *params = (GLfloat) ctx->Eval.MapGrid1un;
- break;
- case GL_MAP1_INDEX:
- *params = (GLfloat) ctx->Eval.Map1Index;
- break;
- case GL_MAP1_NORMAL:
- *params = (GLfloat) ctx->Eval.Map1Normal;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- *params = (GLfloat) ctx->Eval.Map1TextureCoord1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- *params = (GLfloat) ctx->Eval.Map1TextureCoord2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- *params = (GLfloat) ctx->Eval.Map1TextureCoord3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- *params = (GLfloat) ctx->Eval.Map1TextureCoord4;
- break;
- case GL_MAP1_VERTEX_3:
- *params = (GLfloat) ctx->Eval.Map1Vertex3;
- break;
- case GL_MAP1_VERTEX_4:
- *params = (GLfloat) ctx->Eval.Map1Vertex4;
- break;
- case GL_MAP2_COLOR_4:
- *params = (GLfloat) ctx->Eval.Map2Color4;
- break;
- case GL_MAP2_GRID_DOMAIN:
- params[0] = ctx->Eval.MapGrid2u1;
- params[1] = ctx->Eval.MapGrid2u2;
- params[2] = ctx->Eval.MapGrid2v1;
- params[3] = ctx->Eval.MapGrid2v2;
- break;
- case GL_MAP2_GRID_SEGMENTS:
- params[0] = (GLfloat) ctx->Eval.MapGrid2un;
- params[1] = (GLfloat) ctx->Eval.MapGrid2vn;
- break;
- case GL_MAP2_INDEX:
- *params = (GLfloat) ctx->Eval.Map2Index;
- break;
- case GL_MAP2_NORMAL:
- *params = (GLfloat) ctx->Eval.Map2Normal;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- *params = ctx->Eval.Map2TextureCoord1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- *params = ctx->Eval.Map2TextureCoord2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- *params = ctx->Eval.Map2TextureCoord3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- *params = ctx->Eval.Map2TextureCoord4;
- break;
- case GL_MAP2_VERTEX_3:
- *params = (GLfloat) ctx->Eval.Map2Vertex3;
- break;
- case GL_MAP2_VERTEX_4:
- *params = (GLfloat) ctx->Eval.Map2Vertex4;
- break;
- case GL_MAP_COLOR:
- *params = (GLfloat) ctx->Pixel.MapColorFlag;
- break;
- case GL_MAP_STENCIL:
- *params = (GLfloat) ctx->Pixel.MapStencilFlag;
- break;
- case GL_MATRIX_MODE:
- *params = (GLfloat) ctx->Transform.MatrixMode;
- break;
- case GL_MAX_ATTRIB_STACK_DEPTH:
- *params = (GLfloat) MAX_ATTRIB_STACK_DEPTH;
- break;
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- *params = (GLfloat) MAX_CLIENT_ATTRIB_STACK_DEPTH;
- break;
- case GL_MAX_CLIP_PLANES:
- *params = (GLfloat) MAX_CLIP_PLANES;
- break;
- case GL_MAX_EVAL_ORDER:
- *params = (GLfloat) MAX_EVAL_ORDER;
- break;
- case GL_MAX_LIGHTS:
- *params = (GLfloat) MAX_LIGHTS;
- break;
- case GL_MAX_LIST_NESTING:
- *params = (GLfloat) MAX_LIST_NESTING;
- break;
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- *params = (GLfloat) MAX_MODELVIEW_STACK_DEPTH;
- break;
- case GL_MAX_NAME_STACK_DEPTH:
- *params = (GLfloat) MAX_NAME_STACK_DEPTH;
- break;
- case GL_MAX_PIXEL_MAP_TABLE:
- *params = (GLfloat) MAX_PIXEL_MAP_TABLE;
- break;
- case GL_MAX_PROJECTION_STACK_DEPTH:
- *params = (GLfloat) MAX_PROJECTION_STACK_DEPTH;
- break;
- case GL_MAX_TEXTURE_SIZE:
- *params = (GLfloat) MAX_TEXTURE_SIZE;
- break;
- case GL_MAX_TEXTURE_STACK_DEPTH:
- *params = (GLfloat) MAX_TEXTURE_STACK_DEPTH;
- break;
- case GL_MAX_VIEWPORT_DIMS:
- params[0] = (GLfloat) MAX_WIDTH;
- params[1] = (GLfloat) MAX_HEIGHT;
- break;
- case GL_MODELVIEW_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = ctx->ModelViewMatrix[i];
- }
- break;
- case GL_MODELVIEW_STACK_DEPTH:
- *params = (GLfloat) ctx->ModelViewStackDepth;
- break;
- case GL_NAME_STACK_DEPTH:
- *params = (GLfloat) ctx->Select.NameStackDepth;
- break;
- case GL_NORMALIZE:
- *params = (GLfloat) ctx->Transform.Normalize;
- break;
- case GL_PACK_ALIGNMENT:
- *params = (GLfloat) ctx->Pack.Alignment;
- break;
- case GL_PACK_LSB_FIRST:
- *params = (GLfloat) ctx->Pack.LsbFirst;
- break;
- case GL_PACK_ROW_LENGTH:
- *params = (GLfloat) ctx->Pack.RowLength;
- break;
- case GL_PACK_SKIP_PIXELS:
- *params = (GLfloat) ctx->Pack.SkipPixels;
- break;
- case GL_PACK_SKIP_ROWS:
- *params = (GLfloat) ctx->Pack.SkipRows;
- break;
- case GL_PACK_SWAP_BYTES:
- *params = (GLfloat) ctx->Pack.SwapBytes;
- break;
- case GL_PACK_SKIP_IMAGES_EXT:
- *params = (GLfloat) ctx->Pack.SkipImages;
- break;
- case GL_PACK_IMAGE_HEIGHT_EXT:
- *params = (GLfloat) ctx->Pack.ImageHeight;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- *params = (GLfloat) ctx->Hint.PerspectiveCorrection;
- break;
- case GL_PIXEL_MAP_A_TO_A_SIZE:
- *params = (GLfloat) ctx->Pixel.MapAtoAsize;
- break;
- case GL_PIXEL_MAP_B_TO_B_SIZE:
- *params = (GLfloat) ctx->Pixel.MapBtoBsize;
- break;
- case GL_PIXEL_MAP_G_TO_G_SIZE:
- *params = (GLfloat) ctx->Pixel.MapGtoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_A_SIZE:
- *params = (GLfloat) ctx->Pixel.MapItoAsize;
- break;
- case GL_PIXEL_MAP_I_TO_B_SIZE:
- *params = (GLfloat) ctx->Pixel.MapItoBsize;
- break;
- case GL_PIXEL_MAP_I_TO_G_SIZE:
- *params = (GLfloat) ctx->Pixel.MapItoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_I_SIZE:
- *params = (GLfloat) ctx->Pixel.MapItoIsize;
- break;
- case GL_PIXEL_MAP_I_TO_R_SIZE:
- *params = (GLfloat) ctx->Pixel.MapItoRsize;
- break;
- case GL_PIXEL_MAP_R_TO_R_SIZE:
- *params = (GLfloat) ctx->Pixel.MapRtoRsize;
- break;
- case GL_PIXEL_MAP_S_TO_S_SIZE:
- *params = (GLfloat) ctx->Pixel.MapStoSsize;
- break;
- case GL_POINT_SIZE:
- *params = (GLfloat) ctx->Point.Size;
- break;
- case GL_POINT_SIZE_GRANULARITY:
- *params = (GLfloat) POINT_SIZE_GRANULARITY;
- break;
- case GL_POINT_SIZE_RANGE:
- params[0] = (GLfloat) MIN_POINT_SIZE;
- params[1] = (GLfloat) MAX_POINT_SIZE;
- break;
- case GL_POINT_SMOOTH:
- *params = (GLfloat) ctx->Point.SmoothFlag;
- break;
- case GL_POINT_SMOOTH_HINT:
- *params = (GLfloat) ctx->Hint.PointSmooth;
- break;
- case GL_POLYGON_MODE:
- params[0] = (GLfloat) ctx->Polygon.FrontMode;
- params[1] = (GLfloat) ctx->Polygon.BackMode;
- break;
- #ifdef GL_EXT_polygon_offset
- case GL_POLYGON_OFFSET_BIAS_EXT:
- *params = ctx->Polygon.OffsetUnits;
- break;
- #endif
- case GL_POLYGON_OFFSET_FACTOR:
- *params = ctx->Polygon.OffsetFactor;
- break;
- case GL_POLYGON_OFFSET_UNITS:
- *params = ctx->Polygon.OffsetUnits;
- break;
- case GL_POLYGON_SMOOTH:
- *params = (GLfloat) ctx->Polygon.SmoothFlag;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- *params = (GLfloat) ctx->Hint.PolygonSmooth;
- break;
- case GL_POLYGON_STIPPLE:
- for (i=0;i<32;i++) { /* RIGHT? */
- params[i] = (GLfloat) ctx->PolygonStipple[i];
- }
- break;
- case GL_PROJECTION_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = ctx->ProjectionMatrix[i];
- }
- break;
- case GL_PROJECTION_STACK_DEPTH:
- *params = (GLfloat) ctx->ProjectionStackDepth;
- break;
- case GL_READ_BUFFER:
- *params = (GLfloat) ctx->Pixel.ReadBuffer;
- break;
- case GL_RED_BIAS:
- *params = ctx->Pixel.RedBias;
- break;
- case GL_RED_BITS:
- *params = (GLfloat) bits( ctx->Visual->RedScale );
- break;
- case GL_RED_SCALE:
- *params = ctx->Pixel.RedScale;
- break;
- case GL_RENDER_MODE:
- *params = (GLfloat) ctx->RenderMode;
- break;
- case GL_RGBA_MODE:
- *params = (GLfloat) ctx->Visual->RGBAflag;
- break;
- case GL_SCISSOR_BOX:
- params[0] = (GLfloat) ctx->Scissor.X;
- params[1] = (GLfloat) ctx->Scissor.Y;
- params[2] = (GLfloat) ctx->Scissor.Width;
- params[3] = (GLfloat) ctx->Scissor.Height;
- break;
- case GL_SCISSOR_TEST:
- *params = (GLfloat) ctx->Scissor.Enabled;
- break;
- case GL_SHADE_MODEL:
- *params = (GLfloat) ctx->Light.ShadeModel;
- break;
- case GL_STENCIL_BITS:
- *params = (GLfloat) (8*sizeof(GLstencil));
- break;
- case GL_STENCIL_CLEAR_VALUE:
- *params = (GLfloat) ctx->Stencil.Clear;
- break;
- case GL_STENCIL_FAIL:
- *params = (GLfloat) ctx->Stencil.FailFunc;
- break;
- case GL_STENCIL_FUNC:
- *params = (GLfloat) ctx->Stencil.Function;
- break;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- *params = (GLfloat) ctx->Stencil.ZFailFunc;
- break;
- case GL_STENCIL_PASS_DEPTH_PASS:
- *params = (GLfloat) ctx->Stencil.ZPassFunc;
- break;
- case GL_STENCIL_REF:
- *params = (GLfloat) ctx->Stencil.Ref;
- break;
- case GL_STENCIL_TEST:
- *params = (GLfloat) ctx->Stencil.Enabled;
- break;
- case GL_STENCIL_VALUE_MASK:
- *params = (GLfloat) ctx->Stencil.ValueMask;
- break;
- case GL_STENCIL_WRITEMASK:
- *params = (GLfloat) ctx->Stencil.WriteMask;
- break;
- case GL_STEREO:
- *params = 0.0F; /* TODO */
- break;
- case GL_SUBPIXEL_BITS:
- *params = 0.0F; /* TODO */
- break;
- case GL_TEXTURE_1D:
- *params = (ctx->Texture.Enabled & TEXTURE_1D) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_2D:
- *params = (ctx->Texture.Enabled & TEXTURE_2D) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_3D_EXT:
- *params = (ctx->Texture.Enabled & TEXTURE_3D) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_ENV_COLOR:
- params[0] = ctx->Texture.EnvColor[0];
- params[1] = ctx->Texture.EnvColor[1];
- params[2] = ctx->Texture.EnvColor[2];
- params[3] = ctx->Texture.EnvColor[3];
- break;
- case GL_TEXTURE_ENV_MODE:
- *params = (GLfloat) ctx->Texture.EnvMode;
- break;
- case GL_TEXTURE_GEN_S:
- *params = (ctx->Texture.TexGenEnabled & S_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_GEN_T:
- *params = (ctx->Texture.TexGenEnabled & T_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_GEN_R:
- *params = (ctx->Texture.TexGenEnabled & R_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_GEN_Q:
- *params = (ctx->Texture.TexGenEnabled & Q_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = ctx->TextureMatrix[i];
- }
- break;
- case GL_TEXTURE_STACK_DEPTH:
- *params = (GLfloat) ctx->TextureStackDepth;
- break;
- case GL_UNPACK_ALIGNMENT:
- *params = (GLfloat) ctx->Unpack.Alignment;
- break;
- case GL_UNPACK_LSB_FIRST:
- *params = (GLfloat) ctx->Unpack.LsbFirst;
- break;
- case GL_UNPACK_ROW_LENGTH:
- *params = (GLfloat) ctx->Unpack.RowLength;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- *params = (GLfloat) ctx->Unpack.SkipPixels;
- break;
- case GL_UNPACK_SKIP_ROWS:
- *params = (GLfloat) ctx->Unpack.SkipRows;
- break;
- case GL_UNPACK_SWAP_BYTES:
- *params = (GLfloat) ctx->Unpack.SwapBytes;
- break;
- case GL_UNPACK_SKIP_IMAGES_EXT:
- *params = (GLfloat) ctx->Unpack.SkipImages;
- break;
- case GL_UNPACK_IMAGE_HEIGHT_EXT:
- *params = (GLfloat) ctx->Unpack.ImageHeight;
- break;
- case GL_VIEWPORT:
- params[0] = (GLfloat) ctx->Viewport.X;
- params[1] = (GLfloat) ctx->Viewport.Y;
- params[2] = (GLfloat) ctx->Viewport.Width;
- params[3] = (GLfloat) ctx->Viewport.Height;
- break;
- case GL_ZOOM_X:
- *params = (GLfloat) ctx->Pixel.ZoomX;
- break;
- case GL_ZOOM_Y:
- *params = (GLfloat) ctx->Pixel.ZoomY;
- break;
- case GL_VERTEX_ARRAY_SIZE:
- *params = (GLfloat) ctx->Array.VertexSize;
- break;
- case GL_VERTEX_ARRAY_TYPE:
- *params = (GLfloat) ctx->Array.VertexType;
- break;
- case GL_VERTEX_ARRAY_STRIDE:
- *params = (GLfloat) ctx->Array.VertexStride;
- break;
- case GL_VERTEX_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_NORMAL_ARRAY_TYPE:
- *params = (GLfloat) ctx->Array.NormalType;
- break;
- case GL_NORMAL_ARRAY_STRIDE:
- *params = (GLfloat) ctx->Array.NormalStride;
- break;
- case GL_NORMAL_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_COLOR_ARRAY_SIZE:
- *params = (GLfloat) ctx->Array.ColorSize;
- break;
- case GL_COLOR_ARRAY_TYPE:
- *params = (GLfloat) ctx->Array.ColorType;
- break;
- case GL_COLOR_ARRAY_STRIDE:
- *params = (GLfloat) ctx->Array.ColorStride;
- break;
- case GL_COLOR_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_INDEX_ARRAY_TYPE:
- *params = (GLfloat) ctx->Array.IndexType;
- break;
- case GL_INDEX_ARRAY_STRIDE:
- *params = (GLfloat) ctx->Array.IndexStride;
- break;
- case GL_INDEX_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_TEXTURE_COORD_ARRAY_SIZE:
- *params = (GLfloat) ctx->Array.TexCoordSize;
- break;
- case GL_TEXTURE_COORD_ARRAY_TYPE:
- *params = (GLfloat) ctx->Array.TexCoordType;
- break;
- case GL_TEXTURE_COORD_ARRAY_STRIDE:
- *params = (GLfloat) ctx->Array.TexCoordStride;
- break;
- case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_EDGE_FLAG_ARRAY_STRIDE:
- *params = (GLfloat) ctx->Array.EdgeFlagStride;
- break;
- case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
- *params = 0.0;
- break;
- case GL_TEXTURE_BINDING_1D:
- *params = (GLfloat) ctx->Texture.Current1D->Name;
- break;
- case GL_TEXTURE_BINDING_2D:
- *params = (GLfloat) ctx->Texture.Current2D->Name;
- break;
- case GL_TEXTURE_3D_BINDING_EXT:
- *params = (GLfloat) ctx->Texture.Current2D->Name;
- break;
-
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
- }
- }
-
-
-
-
- void gl_GetIntegerv( GLcontext *ctx, GLenum pname, GLint *params )
- {
- GLuint i;
-
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glGetIntegerv" );
- return;
- }
- switch (pname) {
- case GL_ACCUM_RED_BITS:
- case GL_ACCUM_GREEN_BITS:
- case GL_ACCUM_BLUE_BITS:
- case GL_ACCUM_ALPHA_BITS:
- *params = (GLint) (sizeof(GLaccum)*8);
- break;
- case GL_ACCUM_CLEAR_VALUE:
- params[0] = FLOAT_TO_INT( ctx->Accum.ClearColor[0] );
- params[1] = FLOAT_TO_INT( ctx->Accum.ClearColor[1] );
- params[2] = FLOAT_TO_INT( ctx->Accum.ClearColor[2] );
- params[3] = FLOAT_TO_INT( ctx->Accum.ClearColor[3] );
- break;
- case GL_ALPHA_BIAS:
- *params = (GLint) ctx->Pixel.AlphaBias;
- break;
- case GL_ALPHA_BITS:
- if (ctx->Visual->FrontAlphaEnabled || ctx->Visual->BackAlphaEnabled) {
- *params = 8*sizeof(GLubyte);
- }
- else {
- *params = 0;
- }
- break;
- case GL_ALPHA_SCALE:
- *params = (GLint) ctx->Pixel.AlphaScale;
- break;
- case GL_ALPHA_TEST:
- *params = (GLint) ctx->Color.AlphaEnabled;
- break;
- case GL_ALPHA_TEST_REF:
- *params = FLOAT_TO_INT( ctx->Color.AlphaRef );
- break;
- case GL_ALPHA_TEST_FUNC:
- *params = (GLint) ctx->Color.AlphaFunc;
- break;
- case GL_ATTRIB_STACK_DEPTH:
- *params = (GLint) ctx->AttribStackDepth;
- break;
- case GL_AUTO_NORMAL:
- *params = (GLint) ctx->Eval.AutoNormal;
- break;
- case GL_AUX_BUFFERS:
- *params = (GLint) NUM_AUX_BUFFERS;
- break;
- case GL_BLEND:
- *params = (GLint) ctx->Color.BlendEnabled;
- break;
- case GL_BLEND_DST:
- *params = (GLint) ctx->Color.BlendDst;
- break;
- case GL_BLEND_SRC:
- *params = (GLint) ctx->Color.BlendSrc;
- break;
- case GL_BLEND_EQUATION_EXT:
- *params = (GLint) ctx->Color.BlendEquation;
- break;
- case GL_BLEND_COLOR_EXT:
- params[0] = FLOAT_TO_INT( ctx->Color.BlendColor[0] );
- params[1] = FLOAT_TO_INT( ctx->Color.BlendColor[1] );
- params[2] = FLOAT_TO_INT( ctx->Color.BlendColor[2] );
- params[3] = FLOAT_TO_INT( ctx->Color.BlendColor[3] );
- break;
- case GL_BLUE_BIAS:
- *params = (GLint) ctx->Pixel.BlueBias;
- break;
- case GL_BLUE_BITS:
- *params = (GLint) bits( ctx->Visual->BlueScale );
- break;
- case GL_BLUE_SCALE:
- *params = (GLint) ctx->Pixel.BlueScale;
- break;
- case GL_CLIENT_ATTRIB_STACK_DEPTH:
- *params = ctx->ClientAttribStackDepth;
- break;
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- i = (GLint) (pname - GL_CLIP_PLANE0);
- *params = (GLint) ctx->Transform.ClipEnabled[i];
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = FLOAT_TO_INT( ctx->Color.ClearColor[0] );
- params[1] = FLOAT_TO_INT( ctx->Color.ClearColor[1] );
- params[2] = FLOAT_TO_INT( ctx->Color.ClearColor[2] );
- params[3] = FLOAT_TO_INT( ctx->Color.ClearColor[3] );
- break;
- case GL_COLOR_MATERIAL:
- *params = (GLint) ctx->Light.ColorMaterialEnabled;
- break;
- case GL_COLOR_MATERIAL_FACE:
- *params = (GLint) ctx->Light.ColorMaterialFace;
- break;
- case GL_COLOR_MATERIAL_PARAMETER:
- *params = (GLint) ctx->Light.ColorMaterialMode;
- break;
- case GL_COLOR_WRITEMASK:
- params[0] = (ctx->Color.ColorMask & 8) ? 1 : 0;
- params[1] = (ctx->Color.ColorMask & 4) ? 1 : 0;
- params[2] = (ctx->Color.ColorMask & 2) ? 1 : 0;
- params[3] = (ctx->Color.ColorMask & 1) ? 1 : 0;
- break;
- case GL_CULL_FACE:
- *params = (GLint) ctx->Polygon.CullFlag;
- break;
- case GL_CULL_FACE_MODE:
- *params = (GLint) ctx->Polygon.CullFaceMode;
- break;
- case GL_CURRENT_COLOR:
- params[0] = FLOAT_TO_INT( (ctx->Current.IntColor[0]/ctx->Visual->RedScale) );
- params[1] = FLOAT_TO_INT( (ctx->Current.IntColor[1]/ctx->Visual->GreenScale) );
- params[2] = FLOAT_TO_INT( (ctx->Current.IntColor[2]/ctx->Visual->BlueScale) );
- params[3] = FLOAT_TO_INT( (ctx->Current.IntColor[3]/ctx->Visual->AlphaScale) );
- break;
- case GL_CURRENT_INDEX:
- *params = (GLint) ctx->Current.Index;
- break;
- case GL_CURRENT_NORMAL:
- params[0] = FLOAT_TO_INT( ctx->Current.Normal[0] );
- params[1] = FLOAT_TO_INT( ctx->Current.Normal[1] );
- params[2] = FLOAT_TO_INT( ctx->Current.Normal[2] );
- break;
- case GL_CURRENT_RASTER_COLOR:
- params[0] = FLOAT_TO_INT( ctx->Current.RasterColor[0] );
- params[1] = FLOAT_TO_INT( ctx->Current.RasterColor[1] );
- params[2] = FLOAT_TO_INT( ctx->Current.RasterColor[2] );
- params[3] = FLOAT_TO_INT( ctx->Current.RasterColor[3] );
- break;
- case GL_CURRENT_RASTER_DISTANCE:
- params[0] = (GLint) ctx->Current.RasterDistance;
- break;
- case GL_CURRENT_RASTER_INDEX:
- *params = (GLint) ctx->Current.RasterIndex;
- break;
- case GL_CURRENT_RASTER_POSITION:
- params[0] = (GLint) ctx->Current.RasterPos[0];
- params[1] = (GLint) ctx->Current.RasterPos[1];
- params[2] = (GLint) ctx->Current.RasterPos[2];
- params[3] = (GLint) ctx->Current.RasterPos[3];
- break;
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- params[0] = (GLint) ctx->Current.RasterTexCoord[0];
- params[1] = (GLint) ctx->Current.RasterTexCoord[1];
- params[2] = (GLint) ctx->Current.RasterTexCoord[2];
- params[3] = (GLint) ctx->Current.RasterTexCoord[3];
- break;
- case GL_CURRENT_RASTER_POSITION_VALID:
- *params = (GLint) ctx->Current.RasterPosValid;
- break;
- case GL_CURRENT_TEXTURE_COORDS:
- params[0] = (GLint) ctx->Current.TexCoord[0];
- params[1] = (GLint) ctx->Current.TexCoord[1];
- params[2] = (GLint) ctx->Current.TexCoord[2];
- params[3] = (GLint) ctx->Current.TexCoord[3];
- break;
- case GL_DEPTH_BIAS:
- *params = (GLint) ctx->Pixel.DepthBias;
- break;
- case GL_DEPTH_BITS:
- *params = 8*sizeof(GLdepth);
- break;
- case GL_DEPTH_CLEAR_VALUE:
- *params = (GLint) ctx->Depth.Clear;
- break;
- case GL_DEPTH_FUNC:
- *params = (GLint) ctx->Depth.Func;
- break;
- case GL_DEPTH_RANGE:
- params[0] = (GLint) ctx->Viewport.Near;
- params[1] = (GLint) ctx->Viewport.Far;
- break;
- case GL_DEPTH_SCALE:
- *params = (GLint) ctx->Pixel.DepthScale;
- break;
- case GL_DEPTH_TEST:
- *params = (GLint) ctx->Depth.Test;
- break;
- case GL_DEPTH_WRITEMASK:
- *params = (GLint) ctx->Depth.Mask;
- break;
- case GL_DITHER:
- *params = (GLint) ctx->Color.DitherFlag;
- break;
- case GL_DOUBLEBUFFER:
- *params = (GLint) ctx->Visual->DBflag;
- break;
- case GL_DRAW_BUFFER:
- *params = (GLint) ctx->Color.DrawBuffer;
- break;
- case GL_EDGE_FLAG:
- *params = (GLint) ctx->Current.EdgeFlag;
- break;
- case GL_FEEDBACK_BUFFER_SIZE:
- /* TODO: is this right? Or, return number of entries in buffer? */
- *params = ctx->Feedback.BufferSize;
- break;
- case GL_FEEDBACK_BUFFER_TYPE:
- *params = ctx->Feedback.Type;
- break;
- case GL_FOG:
- *params = (GLint) ctx->Fog.Enabled;
- break;
- case GL_FOG_COLOR:
- params[0] = FLOAT_TO_INT( ctx->Fog.Color[0] );
- params[1] = FLOAT_TO_INT( ctx->Fog.Color[1] );
- params[2] = FLOAT_TO_INT( ctx->Fog.Color[2] );
- params[3] = FLOAT_TO_INT( ctx->Fog.Color[3] );
- break;
- case GL_FOG_DENSITY:
- *params = (GLint) ctx->Fog.Density;
- break;
- case GL_FOG_END:
- *params = (GLint) ctx->Fog.End;
- break;
- case GL_FOG_HINT:
- *params = (GLint) ctx->Hint.Fog;
- break;
- case GL_FOG_INDEX:
- *params = (GLint) ctx->Fog.Index;
- break;
- case GL_FOG_MODE:
- *params = (GLint) ctx->Fog.Mode;
- break;
- case GL_FOG_START:
- *params = (GLint) ctx->Fog.Start;
- break;
- case GL_FRONT_FACE:
- *params = (GLint) ctx->Polygon.FrontFace;
- break;
- case GL_GREEN_BIAS:
- *params = (GLint) ctx->Pixel.GreenBias;
- break;
- case GL_GREEN_BITS:
- *params = (GLint) bits( ctx->Visual->GreenScale );
- break;
- case GL_GREEN_SCALE:
- *params = (GLint) ctx->Pixel.GreenScale;
- break;
- case GL_INDEX_BITS:
- *params = (GLint) ctx->Visual->IndexBits;
- break;
- case GL_INDEX_CLEAR_VALUE:
- *params = (GLint) ctx->Color.ClearIndex;
- break;
- case GL_INDEX_MODE:
- *params = ctx->Visual->RGBAflag ? 0 : 1;
- break;
- case GL_INDEX_OFFSET:
- *params = ctx->Pixel.IndexOffset;
- break;
- case GL_INDEX_SHIFT:
- *params = ctx->Pixel.IndexShift;
- break;
- case GL_INDEX_WRITEMASK:
- *params = (GLint) ctx->Color.IndexMask;
- break;
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- *params = (GLint) ctx->Light.Light[pname-GL_LIGHT0].Enabled;
- break;
- case GL_LIGHTING:
- *params = (GLint) ctx->Light.Enabled;
- break;
- case GL_LIGHT_MODEL_AMBIENT:
- params[0] = FLOAT_TO_INT( ctx->Light.Model.Ambient[0] );
- params[1] = FLOAT_TO_INT( ctx->Light.Model.Ambient[1] );
- params[2] = FLOAT_TO_INT( ctx->Light.Model.Ambient[2] );
- params[3] = FLOAT_TO_INT( ctx->Light.Model.Ambient[3] );
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- *params = (GLint) ctx->Light.Model.LocalViewer;
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- *params = (GLint) ctx->Light.Model.TwoSide;
- break;
- case GL_LINE_SMOOTH:
- *params = (GLint) ctx->Line.SmoothFlag;
- break;
- case GL_LINE_SMOOTH_HINT:
- *params = (GLint) ctx->Hint.LineSmooth;
- break;
- case GL_LINE_STIPPLE:
- *params = (GLint) ctx->Line.StippleFlag;
- break;
- case GL_LINE_STIPPLE_PATTERN:
- *params = (GLint) ctx->Line.StipplePattern;
- break;
- case GL_LINE_STIPPLE_REPEAT:
- *params = (GLint) ctx->Line.StippleFactor;
- break;
- case GL_LINE_WIDTH:
- *params = (GLint) ctx->Line.Width;
- break;
- case GL_LINE_WIDTH_GRANULARITY:
- *params = (GLint) LINE_WIDTH_GRANULARITY;
- break;
- case GL_LINE_WIDTH_RANGE:
- params[0] = (GLint) MIN_LINE_WIDTH;
- params[1] = (GLint) MAX_LINE_WIDTH;
- break;
- case GL_LIST_BASE:
- *params = (GLint) ctx->List.ListBase;
- break;
- case GL_LIST_INDEX:
- *params = (GLint) gl_list_index();
- break;
- case GL_LIST_MODE:
- *params = ctx->ExecuteFlag ? (GLint) GL_COMPILE_AND_EXECUTE
- : (GLint) GL_COMPILE;
- break;
- case GL_INDEX_LOGIC_OP:
- *params = (GLint) ctx->Color.IndexLogicOpEnabled;
- break;
- case GL_COLOR_LOGIC_OP:
- *params = (GLint) ctx->Color.ColorLogicOpEnabled;
- break;
- case GL_LOGIC_OP_MODE:
- *params = (GLint) ctx->Color.LogicOp;
- break;
- case GL_MAP1_COLOR_4:
- *params = (GLint) ctx->Eval.Map1Color4;
- break;
- case GL_MAP1_GRID_DOMAIN:
- params[0] = (GLint) ctx->Eval.MapGrid1u1;
- params[1] = (GLint) ctx->Eval.MapGrid1u2;
- break;
- case GL_MAP1_GRID_SEGMENTS:
- *params = (GLint) ctx->Eval.MapGrid1un;
- break;
- case GL_MAP1_INDEX:
- *params = (GLint) ctx->Eval.Map1Index;
- break;
- case GL_MAP1_NORMAL:
- *params = (GLint) ctx->Eval.Map1Normal;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- *params = (GLint) ctx->Eval.Map1TextureCoord1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- *params = (GLint) ctx->Eval.Map1TextureCoord2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- *params = (GLint) ctx->Eval.Map1TextureCoord3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- *params = (GLint) ctx->Eval.Map1TextureCoord4;
- break;
- case GL_MAP1_VERTEX_3:
- *params = (GLint) ctx->Eval.Map1Vertex3;
- break;
- case GL_MAP1_VERTEX_4:
- *params = (GLint) ctx->Eval.Map1Vertex4;
- break;
- case GL_MAP2_COLOR_4:
- *params = (GLint) ctx->Eval.Map2Color4;
- break;
- case GL_MAP2_GRID_DOMAIN:
- params[0] = (GLint) ctx->Eval.MapGrid2u1;
- params[1] = (GLint) ctx->Eval.MapGrid2u2;
- params[2] = (GLint) ctx->Eval.MapGrid2v1;
- params[3] = (GLint) ctx->Eval.MapGrid2v2;
- break;
- case GL_MAP2_GRID_SEGMENTS:
- params[0] = (GLint) ctx->Eval.MapGrid2un;
- params[1] = (GLint) ctx->Eval.MapGrid2vn;
- break;
- case GL_MAP2_INDEX:
- *params = (GLint) ctx->Eval.Map2Index;
- break;
- case GL_MAP2_NORMAL:
- *params = (GLint) ctx->Eval.Map2Normal;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- *params = (GLint) ctx->Eval.Map2TextureCoord1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- *params = (GLint) ctx->Eval.Map2TextureCoord2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- *params = (GLint) ctx->Eval.Map2TextureCoord3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- *params = (GLint) ctx->Eval.Map2TextureCoord4;
- break;
- case GL_MAP2_VERTEX_3:
- *params = (GLint) ctx->Eval.Map2Vertex3;
- break;
- case GL_MAP2_VERTEX_4:
- *params = (GLint) ctx->Eval.Map2Vertex4;
- break;
- case GL_MAP_COLOR:
- *params = (GLint) ctx->Pixel.MapColorFlag;
- break;
- case GL_MAP_STENCIL:
- *params = (GLint) ctx->Pixel.MapStencilFlag;
- break;
- case GL_MATRIX_MODE:
- *params = (GLint) ctx->Transform.MatrixMode;
- break;
- case GL_MAX_ATTRIB_STACK_DEPTH:
- *params = (GLint) MAX_ATTRIB_STACK_DEPTH;
- break;
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- *params = (GLint) MAX_CLIENT_ATTRIB_STACK_DEPTH;
- break;
- case GL_MAX_CLIP_PLANES:
- *params = (GLint) MAX_CLIP_PLANES;
- break;
- case GL_MAX_EVAL_ORDER:
- *params = (GLint) MAX_EVAL_ORDER;
- break;
- case GL_MAX_LIGHTS:
- *params = (GLint) MAX_LIGHTS;
- break;
- case GL_MAX_LIST_NESTING:
- *params = (GLint) MAX_LIST_NESTING;
- break;
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- *params = (GLint) MAX_MODELVIEW_STACK_DEPTH;
- break;
- case GL_MAX_NAME_STACK_DEPTH:
- *params = (GLint) MAX_NAME_STACK_DEPTH;
- break;
- case GL_MAX_PIXEL_MAP_TABLE:
- *params = (GLint) MAX_PIXEL_MAP_TABLE;
- break;
- case GL_MAX_PROJECTION_STACK_DEPTH:
- *params = (GLint) MAX_PROJECTION_STACK_DEPTH;
- break;
- case GL_MAX_TEXTURE_SIZE:
- *params = (GLint) MAX_TEXTURE_SIZE;
- break;
- case GL_MAX_TEXTURE_STACK_DEPTH:
- *params = (GLint) MAX_TEXTURE_STACK_DEPTH;
- break;
- case GL_MAX_VIEWPORT_DIMS:
- params[0] = (GLint) MAX_WIDTH;
- params[1] = (GLint) MAX_HEIGHT;
- break;
- case GL_MODELVIEW_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = (GLint) ctx->ModelViewMatrix[i];
- }
- break;
- case GL_MODELVIEW_STACK_DEPTH:
- *params = (GLint) ctx->ModelViewStackDepth;
- break;
- case GL_NAME_STACK_DEPTH:
- *params = (GLint) ctx->Select.NameStackDepth;
- break;
- case GL_NORMALIZE:
- *params = (GLint) ctx->Transform.Normalize;
- break;
- case GL_PACK_ALIGNMENT:
- *params = ctx->Pack.Alignment;
- break;
- case GL_PACK_LSB_FIRST:
- *params = (GLint) ctx->Pack.LsbFirst;
- break;
- case GL_PACK_ROW_LENGTH:
- *params = ctx->Pack.RowLength;
- break;
- case GL_PACK_SKIP_PIXELS:
- *params = ctx->Pack.SkipPixels;
- break;
- case GL_PACK_SKIP_ROWS:
- *params = ctx->Pack.SkipRows;
- break;
- case GL_PACK_SWAP_BYTES:
- *params = (GLint) ctx->Pack.SwapBytes;
- break;
- case GL_PACK_SKIP_IMAGES_EXT:
- *params = ctx->Pack.SkipImages;
- break;
- case GL_PACK_IMAGE_HEIGHT_EXT:
- *params = ctx->Pack.ImageHeight;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- *params = (GLint) ctx->Hint.PerspectiveCorrection;
- break;
- case GL_PIXEL_MAP_A_TO_A_SIZE:
- *params = ctx->Pixel.MapAtoAsize;
- break;
- case GL_PIXEL_MAP_B_TO_B_SIZE:
- *params = ctx->Pixel.MapBtoBsize;
- break;
- case GL_PIXEL_MAP_G_TO_G_SIZE:
- *params = ctx->Pixel.MapGtoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_A_SIZE:
- *params = ctx->Pixel.MapItoAsize;
- break;
- case GL_PIXEL_MAP_I_TO_B_SIZE:
- *params = ctx->Pixel.MapItoBsize;
- break;
- case GL_PIXEL_MAP_I_TO_G_SIZE:
- *params = ctx->Pixel.MapItoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_I_SIZE:
- *params = ctx->Pixel.MapItoIsize;
- break;
- case GL_PIXEL_MAP_I_TO_R_SIZE:
- *params = ctx->Pixel.MapItoRsize;
- break;
- case GL_PIXEL_MAP_R_TO_R_SIZE:
- *params = ctx->Pixel.MapRtoRsize;
- break;
- case GL_PIXEL_MAP_S_TO_S_SIZE:
- *params = ctx->Pixel.MapStoSsize;
- break;
- case GL_POINT_SIZE:
- *params = (GLint) ctx->Point.Size;
- break;
- case GL_POINT_SIZE_GRANULARITY:
- *params = (GLint) POINT_SIZE_GRANULARITY;
- break;
- case GL_POINT_SIZE_RANGE:
- params[0] = (GLint) MIN_POINT_SIZE;
- params[1] = (GLint) MAX_POINT_SIZE;
- break;
- case GL_POINT_SMOOTH:
- *params = (GLint) ctx->Point.SmoothFlag;
- break;
- case GL_POINT_SMOOTH_HINT:
- *params = (GLint) ctx->Hint.PointSmooth;
- break;
- case GL_POLYGON_MODE:
- params[0] = (GLint) ctx->Polygon.FrontMode;
- params[1] = (GLint) ctx->Polygon.BackMode;
- break;
- #ifdef GL_EXT_polygon_offset
- case GL_POLYGON_OFFSET_BIAS_EXT:
- *params = (GLint) ctx->Polygon.OffsetUnits;
- break;
- #endif
- case GL_POLYGON_OFFSET_FACTOR:
- *params = (GLint) ctx->Polygon.OffsetFactor;
- break;
- case GL_POLYGON_OFFSET_UNITS:
- *params = (GLint) ctx->Polygon.OffsetUnits;
- break;
- case GL_POLYGON_SMOOTH:
- *params = (GLint) ctx->Polygon.SmoothFlag;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- *params = (GLint) ctx->Hint.PolygonSmooth;
- break;
- case GL_POLYGON_STIPPLE:
- for (i=0;i<32;i++) { /* RIGHT? */
- params[i] = (GLint) ctx->PolygonStipple[i];
- }
- break;
- case GL_PROJECTION_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = (GLint) ctx->ProjectionMatrix[i];
- }
- break;
- case GL_PROJECTION_STACK_DEPTH:
- *params = (GLint) ctx->ProjectionStackDepth;
- break;
- case GL_READ_BUFFER:
- *params = (GLint) ctx->Pixel.ReadBuffer;
- break;
- case GL_RED_BIAS:
- *params = (GLint) ctx->Pixel.RedBias;
- break;
- case GL_RED_BITS:
- *params = (GLint) bits( ctx->Visual->RedScale );
- break;
- case GL_RED_SCALE:
- *params = (GLint) ctx->Pixel.RedScale;
- break;
- case GL_RENDER_MODE:
- *params = (GLint) ctx->RenderMode;
- break;
- case GL_RGBA_MODE:
- *params = (GLint) ctx->Visual->RGBAflag;
- break;
- case GL_SCISSOR_BOX:
- params[0] = (GLint) ctx->Scissor.X;
- params[1] = (GLint) ctx->Scissor.Y;
- params[2] = (GLint) ctx->Scissor.Width;
- params[3] = (GLint) ctx->Scissor.Height;
- break;
- case GL_SCISSOR_TEST:
- *params = (GLint) ctx->Scissor.Enabled;
- break;
- case GL_SHADE_MODEL:
- *params = (GLint) ctx->Light.ShadeModel;
- break;
- case GL_STENCIL_BITS:
- *params = 8*sizeof(GLstencil);
- break;
- case GL_STENCIL_CLEAR_VALUE:
- *params = (GLint) ctx->Stencil.Clear;
- break;
- case GL_STENCIL_FAIL:
- *params = (GLint) ctx->Stencil.FailFunc;
- break;
- case GL_STENCIL_FUNC:
- *params = (GLint) ctx->Stencil.Function;
- break;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- *params = (GLint) ctx->Stencil.ZFailFunc;
- break;
- case GL_STENCIL_PASS_DEPTH_PASS:
- *params = (GLint) ctx->Stencil.ZPassFunc;
- break;
- case GL_STENCIL_REF:
- *params = (GLint) ctx->Stencil.Ref;
- break;
- case GL_STENCIL_TEST:
- *params = (GLint) ctx->Stencil.Enabled;
- break;
- case GL_STENCIL_VALUE_MASK:
- *params = (GLint) ctx->Stencil.ValueMask;
- break;
- case GL_STENCIL_WRITEMASK:
- *params = (GLint) ctx->Stencil.WriteMask;
- break;
- case GL_STEREO:
- *params = 0; /* TODO */
- break;
- case GL_SUBPIXEL_BITS:
- *params = 0; /* TODO */
- break;
- case GL_TEXTURE_1D:
- *params = (ctx->Texture.Enabled & TEXTURE_1D) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_2D:
- *params = (ctx->Texture.Enabled & TEXTURE_2D) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_3D_EXT:
- *params = (ctx->Texture.Enabled & TEXTURE_3D) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_ENV_COLOR:
- params[0] = FLOAT_TO_INT( ctx->Texture.EnvColor[0] );
- params[1] = FLOAT_TO_INT( ctx->Texture.EnvColor[1] );
- params[2] = FLOAT_TO_INT( ctx->Texture.EnvColor[2] );
- params[3] = FLOAT_TO_INT( ctx->Texture.EnvColor[3] );
- break;
- case GL_TEXTURE_ENV_MODE:
- *params = (GLint) ctx->Texture.EnvMode;
- break;
- case GL_TEXTURE_GEN_S:
- *params = (ctx->Texture.TexGenEnabled & S_BIT) ? 1 : 0;
- break;
- case GL_TEXTURE_GEN_T:
- *params = (ctx->Texture.TexGenEnabled & T_BIT) ? 1 : 0;
- break;
- case GL_TEXTURE_GEN_R:
- *params = (ctx->Texture.TexGenEnabled & R_BIT) ? 1 : 0;
- break;
- case GL_TEXTURE_GEN_Q:
- *params = (ctx->Texture.TexGenEnabled & Q_BIT) ? 1 : 0;
- break;
- case GL_TEXTURE_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = (GLint) ctx->TextureMatrix[i];
- }
- break;
- case GL_TEXTURE_STACK_DEPTH:
- *params = (GLint) ctx->TextureStackDepth;
- break;
- case GL_UNPACK_ALIGNMENT:
- *params = ctx->Unpack.Alignment;
- break;
- case GL_UNPACK_LSB_FIRST:
- *params = (GLint) ctx->Unpack.LsbFirst;
- break;
- case GL_UNPACK_ROW_LENGTH:
- *params = ctx->Unpack.RowLength;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- *params = ctx->Unpack.SkipPixels;
- break;
- case GL_UNPACK_SKIP_ROWS:
- *params = ctx->Unpack.SkipRows;
- break;
- case GL_UNPACK_SWAP_BYTES:
- *params = (GLint) ctx->Unpack.SwapBytes;
- break;
- case GL_UNPACK_SKIP_IMAGES_EXT:
- *params = ctx->Unpack.SkipImages;
- break;
- case GL_UNPACK_IMAGE_HEIGHT_EXT:
- *params = ctx->Unpack.ImageHeight;
- break;
- case GL_VIEWPORT:
- params[0] = (GLint) ctx->Viewport.X;
- params[1] = (GLint) ctx->Viewport.Y;
- params[2] = (GLint) ctx->Viewport.Width;
- params[3] = (GLint) ctx->Viewport.Height;
- break;
- case GL_ZOOM_X:
- *params = (GLint) ctx->Pixel.ZoomX;
- break;
- case GL_ZOOM_Y:
- *params = (GLint) ctx->Pixel.ZoomY;
- break;
- case GL_VERTEX_ARRAY_SIZE:
- *params = ctx->Array.VertexSize;
- break;
- case GL_VERTEX_ARRAY_TYPE:
- *params = ctx->Array.VertexType;
- break;
- case GL_VERTEX_ARRAY_STRIDE:
- *params = ctx->Array.VertexStride;
- break;
- case GL_VERTEX_ARRAY_COUNT_EXT:
- *params = 0;
- break;
- case GL_NORMAL_ARRAY_TYPE:
- *params = ctx->Array.NormalType;
- break;
- case GL_NORMAL_ARRAY_STRIDE:
- *params = ctx->Array.NormalStride;
- break;
- case GL_NORMAL_ARRAY_COUNT_EXT:
- *params = 0;
- break;
- case GL_COLOR_ARRAY_SIZE:
- *params = ctx->Array.ColorSize;
- break;
- case GL_COLOR_ARRAY_TYPE:
- *params = ctx->Array.ColorType;
- break;
- case GL_COLOR_ARRAY_STRIDE:
- *params = ctx->Array.ColorStride;
- break;
- case GL_COLOR_ARRAY_COUNT_EXT:
- *params = 0;
- break;
- case GL_INDEX_ARRAY_TYPE:
- *params = ctx->Array.IndexType;
- break;
- case GL_INDEX_ARRAY_STRIDE:
- *params = ctx->Array.IndexStride;
- break;
- case GL_INDEX_ARRAY_COUNT_EXT:
- *params = 0;
- break;
- case GL_TEXTURE_COORD_ARRAY_SIZE:
- *params = ctx->Array.TexCoordSize;
- break;
- case GL_TEXTURE_COORD_ARRAY_TYPE:
- *params = ctx->Array.TexCoordType;
- break;
- case GL_TEXTURE_COORD_ARRAY_STRIDE:
- *params = ctx->Array.TexCoordStride;
- break;
- case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
- *params = 0;
- break;
- case GL_EDGE_FLAG_ARRAY_STRIDE:
- *params = ctx->Array.EdgeFlagStride;
- break;
- case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
- *params = 0;
- break;
- case GL_TEXTURE_BINDING_1D:
- *params = ctx->Texture.Current1D->Name;
- break;
- case GL_TEXTURE_BINDING_2D:
- *params = ctx->Texture.Current2D->Name;
- break;
- case GL_TEXTURE_3D_BINDING_EXT:
- *params = ctx->Texture.Current3D->Name;
- break;
-
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
- }
- }
-
-
-
- void gl_GetPointerv( GLcontext *ctx, GLenum pname, GLvoid **params )
- {
- switch (pname) {
- case GL_VERTEX_ARRAY_POINTER:
- *params = ctx->Array.VertexPtr;
- break;
- case GL_NORMAL_ARRAY_POINTER:
- *params = ctx->Array.NormalPtr;
- break;
- case GL_COLOR_ARRAY_POINTER:
- *params = ctx->Array.ColorPtr;
- break;
- case GL_INDEX_ARRAY_POINTER:
- *params = ctx->Array.IndexPtr;
- break;
- case GL_TEXTURE_COORD_ARRAY_POINTER:
- *params = ctx->Array.TexCoordPtr;
- break;
- case GL_EDGE_FLAG_ARRAY_POINTER:
- *params = ctx->Array.EdgeFlagPtr;
- break;
- case GL_FEEDBACK_BUFFER_POINTER:
- *params = ctx->Feedback.Buffer;
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glGetPointerv" );
- return;
- }
- }
-